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PostPosted: Fri Nov 21, 2008 7:20 am 
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Posts: 1411
Location: USA
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Mike Ellwood</i>
<br />Hi again Ed,

If your interested in playing an "historical" battle with rules as discussed here and anymore you would like to try out let me know as im always up for a "historical" fight. I'm not a blitzy kinda guy [:)].
I am quite keen to try the no frontal melee for infantry of non disordered troops and also would be interested in trying the 5x (or even 4x) cav charge modifier if we can get a heads up on how to change it.

Salute

Col Mike Ellwood
Konig Regt
1 Bde, 22 Div
VII Saxon Corps, ADR
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Mike,

Send a corier to edwardb2@yahoo.com and we can discuss.

Major General Ed Blackburn
Commanding Second Div, II Corps, AAA
3rd Bn / 1st Regiment of Foot Guards
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PostPosted: Thu Nov 27, 2008 10:12 am 
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Posts: 1765
Location: New Zealand
Gentlemen and Marechal Paco I recently checked the cavalry multiplier in Jena patch 1.03 and according to the file you access from the F2 button (which I assume is the PDT) the multiplier is unchanged at 5x. Have I misunderstood how it works? I just did a test at it looks like it is 3x is it just an error in the documentation? Perhaps I did not download the right stuff.

Can someone confirm this was changed? And maybe commment as to why, it seems strange to do this the 5x was excellent I thought.

General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Thu Nov 27, 2008 5:15 pm 
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Posts: 454
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Colin Knox</i>
<br />Gentlemen and Marechal Paco I recently checked the cavalry multiplier in Jena patch 1.03 and according to the file you access from the F2 button (which I assume is the PDT) the multiplier is unchanged at 5x. Have I misunderstood how it works? I just did a test at it looks like it is 3x is it just an error in the documentation? Perhaps I did not download the right stuff.

Can someone confirm this was changed? And maybe commment as to why, it seems strange to do this the 5x was excellent I thought.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Colin,

After the change was made to the PDT file for the v. 1.03 patch, the documentation was NOT changed to reflect it.

Regards,

Paco

<i>Maréchal</i> M. Francisco Palomo
<i>Prince d'Essling, Grande Duc d'Abrantes et
Comte de Marseille
Commandant - Division de Cavalerie de la Vieille Garde </i>
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PostPosted: Thu Nov 27, 2008 5:43 pm 
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Posts: 75
Location: Canada
That's interesting, because in Eckmuhl (V1.12, at least) the documentation shown from pressing F2 is created dynamically, from the PDT values read in on game start-up. I verifed this empirically by chaning the charge multiple in the PDT file, and the change was reflected in the F2 documentation until I changed the PDT file back [edit: and restarted the game].

It seems unusual that the two game engines would differ in this fundamental way, since they share so much common code.

Of course, it is possible that the value used in melee is hard-coded, and not actually the value read in from the PDT file, but this would be even more unusual.

Lieutenant Pieter Geerkens
2ème du 22ème, VII Saxon Corps,
L'Armèe du Rhin


"Even in the attack, [I found] the spade is the equal of the rifle." - Erwin Rommel


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PostPosted: Thu Nov 27, 2008 6:08 pm 
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Posts: 1765
Location: New Zealand
Thanks for your comments sirs. Marechal Paco I am glad I kept 1.02 on my system as well as 1.03. It would seem the best historical version HPS have created of the Napoleonic wars so far has been discarded. I still like 1.03 but this is a shame.

It was quite normal in the said wars for a single sqd of heavy cavalry to cut a btn to pieces. There are numerous examples of it. This strongly supports the 5x multiplier. Marechal Paco I recall you feel this way to.

Pieter interesting comments. I will add the HPS team seems to have developed the games in a decentralised manner which has its advantages but also has its typical variance. What did Churchill say 'democracy is the worst form of government, well except for all the others.' With this in mind I support HPS and remain in favour of their system.

Helga a round here please. An extra drink for this new enthusiast to please. Lieutenant Geerkens is seen around this tavern regularly now. Stories of his recent victories over the allied rabble are being discussed in Pierre's. Perhaps Muddy will get of his high horse and challenge him [:D] or General Blackburn perhaps. [:D]

Salute gents

General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Tue Dec 02, 2008 11:58 am 
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Joined: Fri Jun 08, 2001 1:45 pm
Posts: 211
Location: USA
I am not a big fan of NME and after several games with it on I think that either off or on embedded melee is a must. In my games with NME on I have found that there seems to be no restrictions at all on melees. There is just no danger to the attacker in launching unsupported melee attacks. This has been especially turn it seems with cavalry charges as they can penetrate behind the defensive lines and then cannot be expelled without opening up a hole to push them back through. I would like to see a modification to NME to maybe the unit can be eliminated once isolated. This would stop some of the unsupported attacks but also curtail ZOC kills. As to embedded melee, it is necessary to stop the melee, move up more troops, melee...

Marechal Jonathan Thayer
Commandante Moyenne Garde
Duc de Saalfeld et Prince de Friedland
1/10/III
Armee du Nord




jonathanthayer@bellsouth.net


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