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PostPosted: Sat Feb 07, 2009 7:10 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by clifton seeney</i>
<br />Mon ami I most be off the wagon once again it most be the cheap beer in this inn. I was hearing the Brit talk about the Russi and now we on playing ball I’m surprise that the mouth of the north has not showed up Herr Scott! Hold on Mon ami I be with you at Wagram by Mardi Gras still working in Dallas forgot all my games (just one Wagram). I be back in the swamps by then!

Col de Art 6/3 II Corps AN Marbot CS
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Lol I have arrived!! [:D][:D] No problem my boggy swamp friend!! [:p]

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Vorwärts Meine Kinder, Vorwärts!!

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PostPosted: Sat Feb 07, 2009 7:13 am 
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Location: Republic of Galveston Texas USA
Mon ami sure ju right!

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN


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PostPosted: Sat Feb 07, 2009 12:27 pm 
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Location: Republic of Galveston Texas USA
Here are MHO of the rules for play;

Historical rules
1. All Army commanders will police their own army all files go to him he will forward them on to the other commander who will return them back to him after review for infractions to the rules all problems of rules will be police by said Army commanders he will make the encode for his army as well .He will only move his Army commander to an ME to chance orders no other movement of ME’s or commanders (Div or Brig) will be allowed by Army commanders. Only when the Army commander gets within 20 hex can a ME active its orders. Once the orders are given to a Corps all Corps on the same road are active no written order is needed. Once the ADC is within 80hex of a corps or div ME the whole unit is active. In a Mul national Army the command is split between the allied commanders commanding their own Armies. Prussian Command will be Field Maréchal to 1 wing commander and one ADC British will have 2wing commanders 1ADC plus a Cavalry commander. The French will have One Army Commander and two wing commander two ADC. Note: only the AC or a WC can active a Corps or Div or Brig or Regt that are not on a road. Orders most be written and most have a percept location of defend or attack exmp: The Wing Commander writes to I Corps commander that his Corps is to Attack the enemy to his front, all of I Corps will be attacking to their front . The Corps commander can without writing to his Div commanders that they are to Attack. Examp: Prussian Army Commander to III Corps Commander your are to withdraw to Ligny. III Corps commander to Artillery unit blow all bridges south of your position before leaving. Army commander can call for new officers to join the battle from the Club placing them under the Wing commanders if one of the wing commanders leave the game these new commanders will tack over as new wing commanders the officer who left will be considered wounded in action an will get the legion of honor medal Chevalier. Wing commanders will know that they are active when they receive the file from their Army commander can not move till they get the file then they will move to their nearest Corps commander to move their ME.
2. Cavalry can not at no times charge into towns or cities or villages but can fight in same.
(a).cannot hold ground (blocking streets or Roads)
(b). Cavalry can move in Div or Brigade but can not attack in Div or Brig or regiment
. Cavalry can not fight in woods but can finish a charge in the woods and towns and cities.
©. Cavalry can stake up in Div or Bri or Reg in a hex to charge but all charges are done in Sq.
3. Sk Skirmishers can not be no more then 3hexs from parent unit in battle can be in woods and villages plus
(a) Special rule Prussian and Austrian light’s who come on the map with out parents are considered ME same as a Batt may move as other ME.
(b) Sk can not attack Art but may fire on them
© Only SK can fight in woods no form Infantry can fight in woods
4. Artillery cannot fire over friendly unites can not stack more then one unit per hex (only if the computer does in counter fire)
5.. Infantry most be in the same ME cannot interpretative another ME most be from the same regiment you can not stack different Brigade together.
6, A ME is a moving element any unit in a Corps


General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN


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