I have been doing some studying on the march rates of the various armies. The Austrians were notoriously slow so we can use them as the low end. The French and British had better march rates than the rest so we can use them as the high end.
Given that the average march rate is around 15 miles that comes out to be about 24 kilometers or 240 hexes in our game scale.
Add in that 30-35 miles was quite possible. The Light Division of the British army and Davout's corps both had long arduous marches during the wars.
Reference:
http://www.ibiblio.org/pub/academic/his ... march2.asc
30 miles converts to 48 kilomters - or 480 hexes.
Now some players have been commenting that the march rates in the series is a bit slow. I recently did a study of the series and here is what I discovered:
(I average the distances for each format after the rates based on an 8 hour day of marching)
Jena 10 min format - you can move on pikes than on roads:
Pikes:
Cavalry - 60 hexes/hour
Infantry/Artillery/Wagons - 48 hexes/hour (4.8 km)
Army could move 38.4 km using this scale - that is 24 miles.
Roads:
Cavalry - 42 hexes/hour
Infantry/Artillery/Wagons - 30 hexes/hour
Army could move 18 km using this scale - that is 11 miles.
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Waterloo format:
(pike or road)
Cavalry - 56 hexes/hour
Infantry/Artillery/Wagons - 40 hexes/hour
Army could move 32 km using this scale - that is 19.8 miles.
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Now most of us know that in the large scenarios there is a potential to march all day. Figuring that most of the days run from 7am to 7pm for Jena that is 72 turns - if all they marched on were pike hexes (possible on the large map for Sachen-Anhalt) then they would march the astounding distance of 36 hours.
For Waterloo the rate drops somewhat to about 30 miles.
So what to do in the games about this? Do Rich and I change the rate of movement on pikes/roads? Can there be a way to play this in the games?
Here is what I suggest: I would use some form of point to point system for your marches on the long maps. I would cut them up into 4 hour periods. Figure where a corps could march in 4 hours and note it on a piece of paper or spreadsheet, text file, etc. Then head for that location. If you have an action going on somewhere near then factor in a detour. But if the action is happening half of the map away just continue to march the unit to the orders location. Then at the next four hour period you have a choice:
1. Go for historical accuracy and rest the unit.
OR
2. Continue moving.
Frankly I like the idea of an hour rest period.
Then move another four hours worth of movement. Rest another hour or just call it a day.
You would have moved the historical day's march using either series game model.
Now if you order a unit to force march - add in another 4 hour march period into the evening hours. Though the turns become either one hour or 30 mins. you should be able to get in an additional 20 (Waterloo) or 24 turns (Jena) before the game goes past midnight.
But if you opt for historical accuracy dont use the pike movement rate in Jena or pike/road in Waterloo more than 8 hours worth of movement and you will arrive at a day's march as per the historical average.
Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)