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PostPosted: Fri Nov 13, 2009 11:20 am 
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Some things to note for the PDT files.

I. If you plan on using the Weather lines in any of your designs to portray dusk and dawn turns you will want to note this info:

1. If you are using the PDT file line 4 with a value of 0 (underlined below) for the hours of twilight then the weather lines will control the visibility but the time (in bold) on line 4 needs to be the first night turn in the weather lines. These PDT lines result in the battle engine properly showing in the lower info listing of the window that its a Night turn:

5 0 <b><font color="yellow">19 0</font id="yellow"></b> <u>0</u> 1

1 1805 9 6 <b><font color="yellow">19 0</font id="yellow"></b> 100 1 100 125 50 0 0 Light Rain

2. If you are using the PDT file line 4 with a value of 1 for the hours of twilight then the weather lines wont matter and twilight would begin with the above example at 1900 lasting for four turns with night starting at 2000.

So in the first case the line four entry needs to sync with the first night turn listed in the weather lines but in the second it would be dusk instead.

Designers need to know this so that the players avoid ending up with premature darkness in the game.

Note: on weather lines you do not need to list the term "Night" as the game engine does this for you BUT if you are using the weather lines in case #1 above to portray Dusk then you need to insert the text "Dusk" (quotes not needed).

For example:
1 1805 9 6 19 0 100 16 125 125 0 -10 0 Dusk/Heavy Rain

II. New Fire Mod

There is a new fire mod in the weather line data that can be used with version 12. A value of 100 means 100 percent fire ability with any number less reducing the fire to that percentage. I used a sample line above. It comes after the Arty mod but before the Attack mod. Here is the value underlined:

1 1805 9 6 19 0 100 16 125 125 <u>0</u> -10 0 Dusk/Heavy Rain

In this case Heavy Rain has rendered musket fire impossible. The Arty mod is 125 meaning that it gets a 25 percent mod added to all fire (for mud).

This allows us to portray battles where heavy rain caused the battle to degenerate into a artillery duel and cavalry was king.

In the above example the Attack mod is -10 meaning that all attackers suffer a -10 reduction. The 0 that follows is the cav flag which if set to 1 means that cavalry could not charge.

III. Leader Command Ranges (all of you will need to know this one)

As of Austerlitz all Army/Wing/Corps commanders have a command radius. As our maps grew it become impossible to believe that Napoleon could give his bonus to Davout at Eckmuhl while he himself was near Abensberg. Thus line 8 has been upgraded to allow for more command ranges.

Here is line 8 from the Moravia pdt file:

4 5 4 6 7 6 14 18 14 18 25 18 25 42 25

The numbers are in groups of 3. Thus:

4 5 4 - brigade radius for Austrian, French, Russian
6 7 6 - division radius (nations as above)
14 18 14 - corps radius (ditto)
18 25 18 - wing radius
25 42 25 - army radius

If you are using PDT vers. 12 or later but do not want to assign a command range to these type officers then use a "0" in the place where you see a value above. Here is how it would look:

4 5 4 6 7 6 0 0 0 0 0 0 0 0 0

This was a big edition to the series but it is not used in all scenarios. Always check your army commander to see if you have a infinite command range or if it in fact has a limited radius.

Usually its going to be present in the scenarios that have a very large map.

IV. Ver. 13 - Bridge movement value

The Bridge MP cost is tied to the Path value. However, there are times when you may want to change the cost to reflect a narrow bridge or if you wish to change the Path MP cost as well. This value is to go at the very bottom of the PDT file on its own line just after the fractional MP cost for Disordered units.

Here is a sample:

1 1805 10 10 19 0 100 3 100 100 100 0 0 Overcast
0
5
3
2 3
4

(with 4 meaning 4 MPs to enter the Bridge hex)

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
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PostPosted: Fri Nov 13, 2009 11:40 am 
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Bill,

is there any way to have cavalry charge effectiveness decreased but not prohibited at all during the heavy rain? Except having different pdt, of course.

At Dresden French cavalry "charged" successfully, but... Well, actually it was not a charge, since cavalry was attacking at trot or even at pace. Knowing that 5x multipliers seems quite too much. On the other hand if one prohibits charges the historical result can't be achieved at all.

<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Adjutant Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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PostPosted: Fri Nov 13, 2009 7:28 pm 
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No. Other than adding in a Attack mod like I have in the example there is no way to reduce cavalry. That is unless you reduce the charge mod ... Another thing is to reduce the charge followup distance (see end of the PDT file - its set to 3 in my files - you could change it to 1 if you want).

Frankly cavalry was awesome during the rain. The infantry couldnt fire and the squares were often run over. What historical facts do you have to support reducing them when in fact they were more of a force during poor weather when musket fire couldn't hinder them? So what if they couldnt charge at full gallop because of mud. Infantry was dead meat when they couldn't use their muskets to fire on the horses.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
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PostPosted: Sat Nov 14, 2009 6:11 am 
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Bill,

I just asked is it technically possible or not. Clearly not. "From what I have read" (c) there are quite enough reasons to do so. I agree everyone has his own opinion. "Its just not worth raising the blood pressure over" (c).

Helga! Some lemonade here!

<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Adjutant Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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PostPosted: Sat Nov 14, 2009 8:12 am 
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I think cavalry are generally under powered in HPS. Bill is the multiplier back to 5x now? If so thats great news.

Certainly reducing it is not in my opinion a great idea.

General de Brigade Knox
Grand Duc d'Austerlitz et Comte de Argentan

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Escadron Mamelouks
Chasseurs a'Cheval
Division de Cavalerie la Vieille Garde.

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CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm


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PostPosted: Sat Nov 14, 2009 11:56 am 
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Colin - I wont increase it to 5x because Rich Hamilton prefers 3x and we already have enough differences in the series as it is.

I can run over units with 4x quite well. In testing, 5x didn't make enough of a difference to use it.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
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PostPosted: Sat Nov 14, 2009 7:50 pm 
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OK thanks Bill I don't mind I am just looking forward to getting my copy!



General de Brigade Knox
Grand Duc d'Austerlitz et Comte de Argentan

Image

Escadron Mamelouks
Chasseurs a'Cheval
Division de Cavalerie la Vieille Garde.

Image



CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm


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PostPosted: Sun Nov 15, 2009 4:41 am 
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Bill,

I did some testing on the weather feature when it was added to the ACW series. I found that you could not set the visibility for dawn & dusk turns <u>further</u> than the 4 hexes normally set by the game engine. You could however set it <u><b>lower </b></u>. Thus I was able to create a pdt with weather lines affecting visibility only that increased the dawn visbility from 1 hex on the last night turn to 2-3-4-8-12-16-32-max without modifying the dawn/dusk setting in the pdt. In this way visibility slowly increased instead of jumping from 1-4 hexes at dawn then 4-max an hour later. By reversing the setting I produced a slowly decreasing visibility leading up to full dark.

Also your post doesn't indicate the normal value for the new Musket setting. From my studies of the ACW pdt I know the other settings are
Movement Cost Modifier (100 for Clear weather = original MP cost)
Artillery Fire Modifier in %, normal value 100
Attack-Modifier in %, normal value 0 - negative to reduce

Your post seems to indicate 0 for the Musket Modifier prevents fire, and since the Light Rain line
1 1805 9 6 19 0 100 1 100 125 <u>50</u> 0 0 Light Rain
shows this value as 50 I'm presuming this would reduce Musket fire to 50% and 100 would be normal musket fire but I would like to verify this with you.




Captain Ken Miller
Armee du Rhin
VI Corps
19ème Division
1ère Brigade
1ère Leichte Infanterie Battalion - Haberman
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PostPosted: Sun Nov 15, 2009 5:23 am 
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Ken - I updated the original post to include the 100 value as default. Much thanks.

Also note that I added in the new Bridge MP value found in version 13 of the PDT file. This means that all PDT files that are of a later version (14, 15, etc) will need to have this value added in.

Also I noted that the command control value for default for when you dont want to use those for Army/Wing/Corps is 0. Thus if you use vers. 12 or greater and you dont want to use a range value for those higher echelon leaders then you would use a zero in those positions instead.



Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Not the President of the Musket and Cannon Club
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PostPosted: Sun Nov 15, 2009 8:08 am 
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Bill,

Will all these changes be available in other titles? And when, if so?[:I]

<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Adjutant Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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PostPosted: Sun Nov 15, 2009 8:41 am 
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As soon as we get the updates out. Probably after the first of the year.

That will give us time to update some of the scenarios to use the new format.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Not the President of the Musket and Cannon Club
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PostPosted: Sun Nov 15, 2009 9:07 am 
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Thanks! And good luck in your work! Changes appear to be useful.

<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Adjutant Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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