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PostPosted: Wed Jul 14, 2010 8:48 am 
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Joined: Sat Jan 30, 2010 12:59 pm
Posts: 407
Histwar Les Grognards Patch02a
forum: http://www.histwar.org/forum/index.php/ ... 0.html#new

file: http://www.histwar.com/screenshots/patc ... nstall.exe


Lieutenant Hakan Han,
21ème Regiment de Chasseurs a Cheval,
2ème Brigade,
Light Cavalry Division, V Corps,
La Grande Armée


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PostPosted: Wed Jul 14, 2010 5:37 pm 
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Joined: Sun Apr 11, 2010 11:54 am
Posts: 90
patch02a - List of Changes:

New Development Tool and Library
Implementation of Visual Studio 2010
Replacing DirectPlay by Raknet

Fixed
Bad initialization of parameters (detection with the new version of Visual Studio)
Table analysis
-Figure of units being take prisoner
-Error in calculating percentages CEH
Management Fog of War (visibility of units)
Fixed cursor placement of an unit issuing a dispatch (2D))
Order Management
-Loss in case of temporary refusal
-Issues in MP, PBEM
-In some cases, orders were lost forever
Fixed major bug (the two zones defined by the presence of river could be wrong)
Option marker : units with marker in 3D View masked
Delete bad sound on switching 2D <> 3D
No Polish flag display on the panel "Entity"
Fixed major bug: trajectories in construction
Fixed major bug: Managing cannons in Artillery (possible CTD if the presence of Redoubt)
Order of Battle Editor
-accuracy CEH
-Number of guns (to decrease, possible under certain conditions)

New Reinforcement Management
Geographical placement of reinforcements
a) if you want to move reinforcements to a given position
a1) during the creation of the unit, do not indicate the time of reinforcement
a2) in the game, place the units at the good place on the map (position for coming in)
a3) save these positions following the normal procedure
a4) back in the OoB editor to indicate the arrival time of Units
Notes: orders given during phase a2 are not saved
b) if vou want HW places the units on the lines of operations
b1) indicate the time of occurrence during the creation of the unit
b2) reinforcements units are not displayed in the game

Improvement
Great Tactical AI Option for not changing the composition of the corps (player vs. AI)
Display of dispatc (saddle-bag) in 2D
New method for Calculation of Lines Operation owners
Compass display (2D) Hidden by (CTRL (Tab))
Book of Operations (F7) : modification of Initiative, Aggressiveness levels
-only unit - all units in a Corps
Ability to continue a game after 50% of losses
Names of screenshots formed from the name of the saved file (to avoid crushing the previous shots)
New control of orientation of the camera for mode Subjective (F5) and Locked (F6)
Display units Side Blue/Red in 2D View (press Shift)

Network game
New management
Improvement of robustness in the game
IP address saved during a session
Displaying Statistics (cursor icon "connection")

Cosmetic
Increasing the density of trees (CTRL (T) changes the density Online)
PBEM : Picture showing the 8 states of the game
New unified presentation of the states for Corps-Units per colored "led"
New graphical OTAN picture

<center>
Sekondlieutenant Rustem Riza
The Prussian Army
I. Armee-Korps
1. Infanterie-Brigade
1. Westfälisches Landwehr-Regiment
Image
ImageImage
</center>


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