<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Gary McClellan</i>
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Wave 1: Infantry that is relatively far from the line, needs its entire turn to approach march. It runs up, using all 12MP (or whatever, depends on the game), and launches an attack, leaving a "hole" with no ZOC covering it.
Wave 2: Infantry that was kept <b>closer</b> to the line (at start) runs through the newly made hole, and repeats the attack on any "second line" units, and opens a hole in that line.
Wave 3: A stack of Cav that was kept at hand is then able to run through both holes, get all the way into the rear, and start collecting leaders, cannon and wagons, and inflicting isolation on the defending units.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Actually, it should be infantry, then cav to isolate, then another wave of infantry in echelon to collect the isolated infantry as the cavalry moves behind the line, [;)]
This is much more efficient as it requires only a couple of squadrons to annihilate an enemy division. [:0]
Then some more cav to charge full into the breach and use the 4 move melee to fan out and collect any enmy leaders, wagons, limbered artillery, etc.[:(!]
Properly sequenced, you can make a hole approximately 10 hexes deep and 10 wide by attacking with one infantry division and a cavalry brigade (preferably cuirassiers in Eckmuhl). What fun, what carnage, a 1km breach in 15 minutes! [V]
Jeff Bardon
Duc de Castiglione
Prince de Wagram
Commandant de la Vieille Garde
Marechal de France
CiC- La Grande Armee

