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PostPosted: Thu Dec 02, 2010 8:16 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Colin Knox wrote:
Bill I hope if this was done you would retain the btn and sqd option though as these were the core tactical formations of the Napoleonic wars. Not the regimient.

I for one like moving my toy soldiers around and I know there are lots of others who do. The idea of a moronic Ai doing for me is not appealing at all.


Oh Colin, Al is not a moron! :P

Just a guy that lives in OK. :mrgreen:

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Thu Dec 02, 2010 8:19 pm 
Yeah, Bill's right! I only have one wife! .... uh wait a minute, I'm confused. hehehe....

(Just kidding, no offence intended to anyone.)


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PostPosted: Thu Dec 02, 2010 8:42 pm 
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Posts: 6156
Hey, I live in the land of Mormons! Does that mean I can have 2-3? :P

Potatoes too. You know how those things multiply! :D

Honestly, if there are two weaknesses in the series its the AI and the command control. I really would love to sit back and say "Go do your thing" and watch my FORMATIONS move.

I do NOT like to move individual units. I prefer to move BRIGADES at a time.

Hey Paco! When is NB for Windows coming out? :lol:

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Thu Dec 09, 2010 10:07 pm 
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Joined: Mon Feb 27, 2006 5:21 am
Posts: 594
Location: New Zealand
Agh Gents,

You are all talking about the same command and control issues that will NEVER be resolved to anyones liking for the following reasons :
1. Each command had a commander whos decisions were independant.
2. The issue of time and space in relation to enemy being seen and messages being passed cannot be realistically replicated in a game system that does not have a seperate commander for each independant formation/unit and that does not have a realistic fog of war with the attendant delay in orders and information being passed.
3. The HPS AI system is not perfect by any stretch and AI will always be below a humans ability.
4. Fate and chance have no real impact with this system

However the HPS system gives the commanders a level playing field with time and space being realistic for the systems parameters. Both commanders have the same opportunities and capabilities with the system. Its the closest you will get to simulating the warfare. The micro management is just what you have to live with.

I for one like being the brain for everyone on the field :mrgreen: Its your best plan with your best execution and if your beaten (when the start was even) then thats life :( but if your plan and execution succeed then lifes good :D . If you were the underdog and won then lifes great :lol:

One of the best Napoleonic Rules sets I've ever played were Corps d'Armee (used for years in NZ miniatures national competitions). One of the best rules sets for chance and fate (as well as speed of play) were Gamesworkshop's WARMASTER rules. I've dabbled in combining the two and have had good results. Not had the time or focus to sit and re-write a system combining the two but have the basics there.

To much grumbling and not enough fighting!


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PostPosted: Sat Dec 11, 2010 7:46 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
It WOULD be fun if you could have several layers of tactical expertise with troops. Thus you give the commanders a rating based on their historical usage of troops. Thus for the top commanders and troops they would be able to do more difficult maneuvers while the militia and later formations in the Nap wars could not and mainly would maneuver in Columns.

Real history is much different than how we play anyway. If you wanted to have the troops operate in a more historical MANNER that is one thing but to have them have more historical COMMAND is another. Some commanders would leave their troops out to suffer casualties when they could pull back behind a hill and be safer. I read about this happening at a battle where the cavalry commander was frustrated with his superior about having to stand out and take artillery fire for no reason. That kind of thing is something not many of us would want to live with but hey, THAT'S history.

I am for any new system that adopts a bit less of player control but also makes smart moves. Also which allows for infantry marching on the side of the road while the cavalry uses the road and splashes mud on them! :lol: (see my unit signature)

Can you spell Alternate Graphics pack (I call it the Mud Pack, oh that's bad ....).

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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PostPosted: Mon Dec 13, 2010 12:17 pm 
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Joined: Mon Mar 29, 2004 12:32 am
Posts: 908
Location: Moscow, Russia
Bill Peters wrote:
Some commanders would leave their troops out to suffer casualties when they could pull back behind a hill and be safer. I read about this happening at a battle where the cavalry commander was frustrated with his superior about having to stand out and take artillery fire for no reason.


I wonder, who this malicious superior could possibly be? :wink: :?:

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Leib-Guard Cuirassiers Regiment's
General-Fieldmareshal Count Anton Kosyanenko
Commanding Astrakhan grenadiers regiment
2nd Grenadiers Division, Russian Contingent


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