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 Post subject: Leipzig - Fixes
PostPosted: Tue Dec 06, 2011 11:07 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Guys - some fixes for the update:

1. Scenario 073_Leipzig_HTH.scn & z_M15-073_Leipzig_HTH.scn - Russian Guard and Reserve Artillery missing as well as the Austrian reserve artillery and Oppen's Res Cav of Bulow's II Prussian corps. You probably should avoid playing this one for now.

(and Dominik will be correcting the next two as well in the database):

2. Scenario Name (Title) of: w_CavR_004. The Battle of Dennewitz

Should be: w_CavR_056. The Battle of Dennewitz

3. Scenario Filename of: x_M10-CR_020_Dresden_HTH.scn

Should be: x_M15-CR_020_Dresden_HTH.scn

(I will use the first filename as a placeholder and point it to the correct filename in the Scenario Description and Title - "M10" in the original filename is incorrect - that would mean a 10 min. format and it is in fact a 15 min. turn format scenario - avoid playing this one for now but if you have already registered it - no big deal - it is just name issue and nothing is wrong in either of the scenarios above)

4. Leader name text for Out of Command leaders should be yellow but remain white. John has fixed this for the update.

5. In some of the Dennewitz scenarios you will notice that a Prussian cavalry regiment has been deployed in the woods (it is part of the 4th Corps and is on the right flank). This is due to a switch from using an older map to a newer map that is part of the Berlin Operational map. I missed it when I went back to check on the scenario. Little bugger was hiding on me all the time! :mrgreen:

6. Minor changes in other scenarios not worth mentioning. Just text in the Scenario Description.

7. Movement value for Supply Wagon for Abatis and Trench has been corrected. This unit type should not be Disordering when entering these types of terrain (Wagons are never supposed to Disorder). For now if you see an Abatis or Trench make sure your wagons enter them using a road. TEC.pdf has been corrected as well and will be in the update.

8. Two additions to the OB format doc in the Design folder:
a. Note on the acceptable length of a unit/leader name is included.
b. Note on Fanatic unit code has been added.

9. Bridge MP cost is too high for the Silesian area scenarios. Because the Rain will increase it anyway I am decreasing it to 4 MPs. Currently it is 8 MPs in some cases. 4 is the default.

10. Ammo missing for Allies (Russians, Prussians) in scenario #082. First Day of Leipzig: The Southern Front (as well as the #083 and the 15 min. versions of this scenario which are z_M15-082_Leipzig_HTH.scn & z_M15-083_Leipzig_HTH.scn).

11. French VII Corps - Reynier missing in the following scenarios: 072, 073, 076, z_M15-072, z_M15-073, z_M15-076.

12. Prussian Freiwillige Jagers for the Garde zu Fuss regiment now rated as per the other Freiwillige units (morale, unit type AND unit pic and 3D pic).

Frankly for the sheer size of the game I am amazed that this is all that has been found. I am sure that something may be lurking but so far nothing has come to my attention that would cause a scenario to not work correctly. They ALL opened up when I went to test them so none of them should give you an error message when you try to start one up.

Anyway, short list for the update. Not sure yet when that will be. I will be checking with John but probably first of the year or something like that.

_________________
Image

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


Last edited by Bill Peters on Wed Jan 04, 2012 5:23 pm, edited 2 times in total.

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 Post subject: Re: Leipzig - Fixes
PostPosted: Sun Dec 25, 2011 1:05 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Additional note: these Unit pictures are missing or have the wrong weapon and will be corrected in the next update.

Unit# - Unit name - comment:

Unit# - Unit name - comment:

9 - French Pontoneer - is missing a musket (engineers types having a musket)

68 - Russian Gd Cossack - has a sword and should have a lance

69 - Russian Bashkir/Kalmuk - has a sword and should have a lance

76 - Russian Don Cossack - no weapon showing - should have a lance

117 - Prussian Gd Cossack - has sword - should have a lance (icons review OB was in error - all other OBs have them using a lance)

128 - Prussian National Cavalry Regiments - Just a note on this one - folks will comment on this icon as some National Cav used sword (Pommeranian & Silesian) and one regiment (E.Prussian) used a lance. Will be left as is.

143 - Bavarian Line Inf - no weapon - should have a musket

144 - Bavarian Light Inf - no weapon - should have a musket

146 - Bavarian Landwehr - no weapon - should have a musket

171 - Illryian Foot Chasseurs - has a sword but should have a musket

198 - Polish Krakus - has a sword - should have a lance

258 - Hamburg Cavalry - has a sword but should have a lance

259 - Lubeck Cavalry - same as #258 - should have a lance.

276 - Swedish Wagon - has no weapon - should have a whip

281 - Other Cossacks - has a sword - should have a lance

293 - Gd Lith Tartar - has a sword - should have a lance

302 - Wurt Dragoon - has a musket - should have a sword - Corrected by Mark

303 - Wurt Landwehr Infantry - has a sword - should have a musket - Corrected by Mark

_________________
Image

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


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