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PostPosted: Sat Aug 23, 2014 12:13 pm 
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Joined: Fri Jul 19, 2002 7:23 am
Posts: 375
Location: USA, Philadelphia, PA
Hi Mike,

if we talk about my dare along, I would exact to add the next rule to the future tournament set:
"Infantry may attack with fire on ANY Cavalry from the maximal range only, if the cavalry persist and do not leave their position then Infantry may attack from the minimal range, the exceptions: skirmishers in orchards, woods and towns, and surprise encounters."
This is my "the pink dream"! I hate to see as a nightmare, when Infantrymen chase some disordered Cavalry unit and decimate them on a manner of firing-squad. Cavalry always have the speed and outmaneuvering advantages, and we ought to provide them with that chance.

My dear Baron, as a former Table-Top wargamer too, I think the same way, and am going to implement your rule in my R&H concept and to assay it in our R&H MP games, but I am offering you to do it together.
I always would retrieve couple good custom R&H scenarios for us, where you could see the almost realistic "war-roads" traffic (all units have their Regimental Trains, Art. and Engineer Parks, Brig/Div/Corps Trains with not the fantastic but historically accurate supplies of ammo), headquarter of all levels with staff-officers and AdCs (for Command-Control functions in campaigning and Time-Space factor in delivering of orders ), historical quality differentiation of Btns/Sqns in a regiment (1/2 Veterans+1/2 Conscripts or 1/3Veterans+1/3Regulars+1/3Greens etc.), Regimental uniforms, perfect set of R&H House Rules etc. etc. In short: "the gentleman set" for a gourmand of the good and old Napoleonic table-top wargames.
I can re-edit for R&H any scenario, if you have some personal preference, but we would need time for this.
The main principle of my concept: do only those things that could happen in the historical reality of the epoch battlefields. Yes, Todd is right, it is for the Napoleonic scholars only.

Chest' imeyu!

_________________
General-Feldmarshal Prince Vladimir N. Repnin
Imperial Russian Corps Commander
Prince Braine-Le Comte & The Adjutant-General of His Imperial Majesty
Chevalier Guards Regiment


Last edited by Prince Repnin on Sat Aug 23, 2014 8:54 pm, edited 1 time in total.

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PostPosted: Sat Aug 23, 2014 6:06 pm 
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Posts: 594
Location: New Zealand
Hi Vladimir,

Ok I'm keen so send me what you have in written rules and tell me what I need to load/download and we can have a few games of your R&H versions. I was around the club when you started the project and was always interested in how it would develop, believing it was a 'better way' to figh the games. So I'm keen to see what you've got :thumbsup:

I believe we will have very similar thoughts and ideas in this regard by the looks :frenchdrunk:

My email is m.ellwood06@yahoo.com so send it all there and we'll converse by email.


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PostPosted: Sat Aug 23, 2014 6:16 pm 
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Posts: 594
Location: New Zealand
Hi Todd,

Yes join by all means :frenchdrunk:

I've said to Vladimir that I'm keen to get hold of what they have developed and have a few games to see how they play.

I completely understand and agree with the tournament rules being as standard as possible (MOEIV are fine for that) and happy to play in such. I'd be keen to do a tournament, even with small numbers, with the R&H rules and use it as a discussion and development project as well. Getting feed back from all the players on what was good, bad, missing etc.

I'm happy to get into a game with you for these rules your playing in your small group so let me know, email above under my reply to Vladimir. :frenchsalute:


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PostPosted: Sat Aug 23, 2014 9:35 pm 
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"Je leur ai montre le chemin de la gloire..." (Napoleon)

Charmant! C'est bien aimable a vous, monsieur le baron.

A courier from my Headquarters is on his way already.

Chest' imeyu!

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General-Feldmarshal Prince Vladimir N. Repnin
Imperial Russian Corps Commander
Prince Braine-Le Comte & The Adjutant-General of His Imperial Majesty
Chevalier Guards Regiment


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PostPosted: Tue Nov 04, 2014 12:09 am 
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Interesting stuff.
Not sure about the rule itself but the point that artillery isn't used like a modern infantry support weapon but instead is limited to the time before and after the the infantry formations get engaged sounds very reasonable.


To the points Prince Repnin mentioned:
1. Sounds good.
2. Here I wonder what do we have on artillery at battalion or regimental level at all?
As French player I'm not used to have battalion guns like old Fritz did in the Seven Years War so I wonder if the Allied troops have such artillery on this low level at all or these pieces are incorporated into higher artillery formations.
3. Here I say thinking more abstract might help, I just tried to explain that in a lengthy thread at the Blitz regarding how some things work in the Panzer Campaign series.
So in this case, a line in a Village/Town sounds of course like nonsense but the same can one say about a column.
Now how would you depict infantry that takes cover in such a positions and prepares itself by trying to achieve maximum firepower? They will like take any favorable ground to dish out as much fire as possible, preferably with other soldiers constantly reloading and that only works in the game with a unit in line formation as a unit in column has a much lower fire value, now the same works for column, in this case the infantry tries to fortify it's position and places itself in depth so that even when one house in a road in lost the others are still in the hand of the defender.
I see this abstraction as necessary as we only have to types of formation anyway and that surely doesn't cover all the various formations that could be formed.
4. Same counts here, I don't see a problem having a 12 pounder standing there instead a 6 pounder.

For points 3 & 4 I rather think about a houserule for a lower stacking limit, 2/3 or even 1/2 of the usual, I don't think there is enough room to place all the troops within a village or town hex.

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Général Christian Hecht
Commandant en Chef de la Grande Armée
Comte et Chevalier de l'Empire

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