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 Post subject: Embedded melee phase
PostPosted: Sat Nov 22, 2014 12:34 am 
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Joined: Fri Aug 26, 2005 9:22 am
Posts: 68
Location: USA
I know this was a subject discussed many years back, but I've been out of person to person gaming for at least three years and need a reminder. When playing a continuous turn game with an embedded melee phase I seem to remember this meant that ALL movement and firing was done prior to the start of any melees and that once melees were begun there was NO movement or firing allowed. Is this a correct interpretation?

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 Post subject: Re: Embedded melee phase
PostPosted: Sat Nov 22, 2014 12:42 am 
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Joined: Sat Oct 06, 2001 2:48 am
Posts: 1203
Location: Charlotte NC
I think one of the best document about it is here:
Quote:
M - MELEE
M.0 Players must agree before the game to use either the “no melee elimination optional rule” or an Embedded Melee house rule.
M.1 If the “no melee elimination optional rule” IS NOT BEING USED, then all melée combat takes place in an Embedded Melée Phase within the player turn. The player may move and/or fire as many units as he wishes, setting up his melée combats for the turn. He then executes ALL melée combats. He may then move and/or fire any units still eligible to do so, but may not conduct any further melée combat for the remainder of the turn. Players will have to agree on whether or not the optional rule or the embedded melee phase, or both, is in effect.
M.2 Melée attacks against skirmishers (if numbering less than 100), wagons, and/or leaders may be conducted at any time during the turn. Overruns by charging cavalry can occur BEFORE the embedded melee phase.
M.3 IF THE EMBEDDED MELEE RULE IS IN EFFECT: Charging cavalry may still melée multiple hexes in one turn, but the first two of these melées must take place within the embedded Melée Phase. For example, charging cavalry MUST initiate their first melee within the melee phase. It may then attack a second hex BEFORE melees involving other units are initiated. In other words, charging cavalry can conduct two (2) melees BEFORE all other melees are conducted. This allows cavalry an opportunity (though limited) to penetrate and cut off retreat routes. AFTER all other melees are done, then charging cavalry can undertake their third and fourth melees if they desire. After the initial melee, attacking cavalry can move through clear terrain, overrun skirmishers, artillery, and wagons without restriction. These actions do not count as melees. Cavalry intending to conduct such melée attacks must, obviously, charge BEFORE the embedded Melée Phase.


From the Struggle of Nations Tournament http://www.acwgc.org/NWC/SON/2011/

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 Post subject: Re: Embedded melee phase
PostPosted: Sat Nov 22, 2014 1:24 am 
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Joined: Fri Aug 26, 2005 9:22 am
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Thank you for the wonderfully quick turn around. The information you provided answered the question for me.

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