
I just finished building the last map for the new game. Its for the Battle of Emmedingen - 1796. The town is located just north of Freiburg, east of the Rhine River.
Moreau's army was retreating to cross at Kehl (to the northwest) when the Archduke Karl's army caught up to the French army. Karl formed up his forces in four columns. St. Cyr's force was marching south down the Elz River and the Austrians were harrying his retreat. Elsewhere along the front the forces of Dexaix, Beaupuy were battling to hold off the other Austrian "kolonnes."
Eventually the French fell back behind the Elz River, blew the bridges and ended up retreating to the south to cross the Rhine elsewhere.
Because of the heavy rains the rivers were flooded. There are tags for washed out bridges and roads.
The battle scenarios will use 15 min. turns using the 10 min. turn MP allowances and costs. Thus more time will expire with less movement. I chose this format rather than use the Weather Line MP reduction system which seems to penalize routed units a lot.
Playtesting will begin soon on the battle. I am going to assign 36 turns (that is 9 hours) to the battle. That should be plenty of turns to determine a winner.

The map is 216 hexes wide by 119 hexes high.
_________________

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)