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PostPosted: Tue Nov 26, 2013 1:13 pm 
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Gentlemen

Could we revise the embedded rules to state any unit with less than say 30 strength can be excluded from the embedded phase. The Rules state severely depleted units should be moved to the rear, how often does this happen :roll:
Two cavalry men or twenty infantry can block a 800 man battalion, I think not.
Lots of people use M of E 4 as the gold standard could it be tweaked :?:

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PostPosted: Tue Nov 26, 2013 1:24 pm 
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I do not agree, 2 men with a good machine gun could easily hold off 800 men!!!!

Oh, wait a minute wrong era...


I think the change can be covered in the cabinet and presented to the general members but other members thoughts would be appreciated, before we discuss it.

Battle On...


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PostPosted: Tue Nov 26, 2013 2:01 pm 
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could someone point me to the embedded rules mentioned.

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PostPosted: Tue Nov 26, 2013 2:07 pm 
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I don't really see the need for the cabinet on this. House rules can be agreed between players. Moe4 is just one set of house rules often players modify them and reach a common agreement before playing.
The actual moe4 rules I think were the product of Muddy's mighty pen.

For example I play the 'no artillery blitz rule' with some opponents as we like a 'light' version of embedded melee in 10min turns. I don't really mind the 30 man thing but if it bothers a player I would recommend you just agree it as a house rule.
After all it is a marginal thing for sure.

regards!

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PostPosted: Tue Nov 26, 2013 2:14 pm 
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Colin, I have to agree with you, let the players decide between themselves.

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PostPosted: Tue Nov 26, 2013 2:23 pm 
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can either of you two gentleman point me to the MOE house rules?

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PostPosted: Tue Nov 26, 2013 2:36 pm 
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TOURNAMENT RULES OF PLAY (MOE IV MODIFIED):
The following rules will apply to all battles conducted in the 2011 Struggle of Nations Tournament:

M - MELEE
M.0 Players must agree before the game to use either the “no melee elimination optional rule” or an Embedded Melee house rule.
M.1 If the “no melee elimination optional rule” IS NOT BEING USED, then all melée combat takes place in an Embedded Melée Phase within the player turn. The player may move and/or fire as many units as he wishes, setting up his melée combats for the turn. He then executes ALL melée combats. He may then move and/or fire any units still eligible to do so, but may not conduct any further melée combat for the remainder of the turn. Players will have to agree on whether or not the optional rule or the embedded melee phase, or both, is in effect.
M.2 Melée attacks against skirmishers (if numbering less than 100), wagons, and/or leaders may be conducted at any time during the turn. Overruns by charging cavalry can occur BEFORE the embedded melee phase.
M.3 IF THE EMBEDDED MELEE RULE IS IN EFFECT: Charging cavalry may still melée multiple hexes in one turn, but the first two of these melées must take place within the embedded Melée Phase. For example, charging cavalry MUST initiate their first melee within the melee phase. It may then attack a second hex BEFORE melees involving other units are initiated. In other words, charging cavalry can conduct two (2) melees BEFORE all other melees are conducted. This allows cavalry an opportunity (though limited) to penetrate and cut off retreat routes. AFTER all other melees are done, then charging cavalry can undertake their third and fourth melees if they desire. After the initial melee, attacking cavalry can move through clear terrain, overrun skirmishers, artillery, and wagons without restriction. These actions do not count as melees. Cavalry intending to conduct such melée attacks must, obviously, charge BEFORE the embedded Melée Phase.

S - SKIRMISHERS
S.1 Skirmishers in clear terrain must remain within 3 hexes of any unit of their brigade when an enemy unit is in sight and is within 20 hexes.
S.2 Skirmishers that are in the open may use any brigade of their division to be attached to if all of the formed infantry of their brigade is destroyed.
S.3 Skirmishers may melée other skirmishers, artillery, or wagons and/or unaccompanied leaders without restriction. However, skirmishers can only melee formed units (ordered or disordered) if the units are of equal or less strength than the attacking skirmishers.
S.4 Skirmishers that are deployed in the open at the beginning of a scenario may remain in place or may advance for cover. If they advance towards the enemy without formed infantry they must make it to cover in one move.

C - CAVALRY
C.1 Cavalry may not charge into covered terrain (villages, towns, woods, marshes, chateaux, etc.). They may however continue a charge-melee into one hex of covered terrain but the first melee must have occurred against a non-covered terrain hex. Cavalry may charge across hedges, embankments, and streams.
C.2 Cavalry units with a strength of less than 25 men cannot be used in covered terrain to block road movement of larger units (also see miscellaneous


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PostPosted: Tue Nov 26, 2013 2:45 pm 
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thank you

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PostPosted: Wed Nov 27, 2013 5:26 am 
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Gentlemen

My thoughts were it would be a logical addition before the next M of E.

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PostPosted: Wed Nov 27, 2013 8:00 am 
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Let's have a libertarian approach: no rules! :mrgreen: :mrgreen:

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PostPosted: Wed Nov 27, 2013 9:50 am 
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Sacre bleu! That would be like getting rid of all the Royals. Are you mad?

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PostPosted: Fri Nov 29, 2013 12:14 am 
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The actual MOE rules:

http://www.wargame.ch/wc/nwc/MOE4/MOE4.htm


As they are not THE RULES, then I would not think there was any action needed by the cabinet, just modify (CLARIFY) the INTENT of the MOE rules and be done with it.

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PostPosted: Fri Nov 29, 2013 9:29 am 
I do not see this as a Cabinet issue at all. These are the Optional Rules in a game to which the players agree before the battle begins. If both players want to agree to abide by a pact that combat can only be conducted by opposing supply wagons, so be it. Everyone plays these games in their own manner.


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PostPosted: Fri Nov 29, 2013 9:48 am 
Salute!

Mark Jones wrote: If both players want to agree to abide by a pact that combat can only be conducted by opposing supply wagons, so be it.

The infernal Jagers of the Hanoverian League! :evil:

Obviously their spies have been about the great encampment at Boulogne where Marechal Ney has been conducting supposedly secret training of the Grande Armee's supply trains in counter-Coalition raider tactics. :mrgreen:

Yet another great strategic innovation spoiled by the interloping agents of the king of shopkeepers. :twisted:

Regards,


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PostPosted: Fri Nov 29, 2013 10:31 am 
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Gentlemen

I think perhaps my point has been lost :!:
I for one want to play the game not spend a week or so exchanging emails about Options and House Rules.
For Embedded the M of E 4 have become a sort of "gold standard", so I simply propose "MofE4" and that's usual acceptable.
My request was that the "gold standard" be amended so small formed units were excluded from the Embedded phase, which I believe would be a progressive step.

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