First let me say that I can agree that to add Cav. Counter-charge and changing to square during the def. fire phase would indeed increase the historacity and realism of the game system for Napoleonics. I would also be happy to accept triple the e-mail submissions for a turn. But I get the sense from the responses that this is not likely to happen. So given the reality of the situation, that the HPS Napoleonic series, will probably not be amended to make it more like the more realistic BG series, I still don't understand why ADF can't be added to allow those who want the option to use it. It's not like it's something that is brand new to the HPS games and would have to be designed and developed from scratch. I admit that I know nothing about the world of computer game development, but how hard would it be to take existing code apply it to this game system?
My dislike of the non-phased or single phase game turn goes way beyond some of the very stupid. ahistorical, totally unrealistic things I've seen the computer do in defensive fire, in reponse to the enemies movement, and the ludicris (yeah I know I probably misspelled that one) I've seen opponents do to take advantage of that fact. I to have seen like Bill Peters mentioned, targets fired at a maximum range by artillery when a more lucrative target sits 2 hexes away. I've also seen my opponent move his supply wagon first to draw that artillery fire, then move that column adjacent to the artillery unit to melee and take it out.
But worse than this is that what happens with movement and the passage of time in the non phased turn, is physically impossible to happen in the real world. For example in the game I have seen my opponent move a cavalry unit FOR EXAMPLE, its full movement factor to a point adjacent to a defending unit, melee it and push it out of the way so that another of his units sitting adjacent to the unit pushed out of the way, at the start of the turn, can then move it's full movement through the hole created. Now the first unit which REQUIRED the exenditure of ALL of it's movement point just to reach the front line, has used up all of it's time for that turn. Yet the unit sitting adjacent to the enemy unit, thus removed experience no passage of time while all of this is taking place.
In real terms consider this example. It is 1:00, you have an appointment at 1:15, it takes you 15 minutes to drive from your house to the appointment. (In game terms the turn is 15 minutes, and the distance you can travel in that time is your movement factor.) Now you get to your car and find you have locked your keys in the house, you can't move (this represents an enemy unit blocking your movement). Your wife works 13 minutes from your house, you call on your cell phone and she rushes home to unlock the house so you can get your keys. This represents a unit at the limit of it's movement, taking the time to move adjacent to the enemy preventing your movement, the unlocking of the house and getting your keys takes 2 minutes. This represents the time to melee and remove the obstruction. You now have your keys and can make you movement. BUT HAS NOT STOOD STILL AND THE 15 MINUTES HAS PASSED AND THE TURN SHOULD BE OVER, THERE IS NO WAY YOU CAN MAKE IT TO THE APPOINTMENT AT 1:15. BUT WAIT A MINUTE, THIS IS A NO PHASE TURN, SO FOR YOU THE CLOCK GO BACK TO 1:00 AND NOT A MINUTE HAS PASSED FOR YOU, EVEN THOUGH IT DID FOR YOUR WIFE, WHILE SHE DROVE HOME AND UNLOCKED THE DOOR. If you think about this analogy from a realistic perspective, I don't know how you can argue with the logic of it. This is why the non phased turn doesn't work for me.
Sorry for the long windedness, but I do feel very stronly about it. Which is why all I'm asking for is the option to play in a manner that provides, for me, a much more realistic flow to the game. Yes I agree, that non phased play can make a more interesting GAME, but for me it fails utterly as a simulation. And to those who would suggest, "Hey, if you don't like the system, don't play with it", I say, you are quite right. But I also say please give me the same viable option you've given me in all of the other game systems.
Lt. Bill Spitz
1/27th Regiment of Foot (The Inniskillings)
10th Brigade, 6th Division
Anglo-Allied Army
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