The main thing about the long battles and the AI is that the longer a scenario is the wider the variance of computer moves. Thus its far harder to predict the outcome or in other words balance the scenario. The AI acts so irrationally half the time anyway - and word I had from John was that he has no plans to improve it. What can I say? The series is being bypassed eventually for future work. We continue to get improvements but they continue to be in the realism field and not the AI areas of concern.
I know Rich disagrees with me being public about this but face it - if the improvement was going to come it would have by now. The series is not DEAD in our minds. Far from it. But AI programming is expensive. However, based on our customers needs I would say that either we fix it or retire the series in two years. Frankly we are not going to get far trying to sell a series that we know folks are backing off from.
However, I add this in - sales on ALL of our products are down. Thus the AI argument can only go so far. Which is why I dont badger John about it. I do note that if we HAD a better AI that the series would get better followership with the guys that play Solo. Of which over 70 percent and more form our customer base from what I remember.
Bottom line: the longer scenarios create more factors of balance of which causes wider variance and thus most any player could win in the long haul with even a force that is smaller than the AI player.
So what is my goal: something in the form of 8-22 turns for the MOST part. That is about 3 hours of time. This doesnt mean that the occaisional 50-60 turn scenario will not emerge but in the long haul the scenarios that work the best for the AI are of shorter duration. They give the player (ie. customer paying bucks) the most enjoyment.
I played BGW and NIR a few times against the AI. Due to the length of the battle scenarios it wasnt even fun. Now fast forward to something like Wagram. I have played that too and it was not even enjoyable past 30 turns. The Austrians guns all limbered up and I took them out and won on gun points alone I think.
So what do I do? Tone down the points for the Austrians? Who wants to wipe out an entire army?
The scenarios that I have tested in my latest game are of short duration and really give you a run for your money. The guys that have playtested them for the most part agree that you will be hard pressed to win. Thus the replayability feature will be there.
Frankly I have played many games solo. Games like Age of Empires III, Total War series, Railroad Tycoon II and III. Its enjoyable but for me I like the human element. But from what I am hearing guys like to FINISH the battle in one or two sittings, dont want it to take months to get something finished and dont even want to interact with other humans! This unfortunately is where our "I got my own TV, DVD player and popcorn for the night" generation is going.
Add up our customer sales and deduct the club population here and say in the other clubs discounting duplicates and its quite a difference.
I truly wish that the solo gamers would jump on board the PBEM clubs. Giving them shorter scenarios might entice them to play a scenario or two in the clubs! The amount of file turnaround would be shorter, etc.
But anyway, the main thing is that we have to make a move and one that will shorten the scenario length. But we can have our cake and eat it too as the HTH world will still be supported.
Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]
