I am all for something that works but in the end I usually find that the auto squaring or counter charging brings up more issues than it solves.
Typing here about it is not going to get it over to John. The support email is there. Use it if you have an idea.
I have yet to see a system that works properly for history. Refining this one at this point with these solutions is only going to open up a new can of worms.
And I would not want the ACW engine feature of batteries suddenly popping to life after you abandon them.
Crews and guns should be separate. Thus if the crew takes musket fire and is diminished then it fires less guns in a turn. But again this is out of the bounds of this engine. John has pretty much made that clear in our emails.
Auto squaring is out with me. I can bring up my cossacks and cause your entire line to square and then bring up my horse guns and fire on them. Same goes for the Cav counter charge. It was unhistorical when we controlled it and it wont work in a AI mode. We all would have a gripe about our cavalry running off after the wrong target. Even when we know that some of it could be justified as historical.
No my feeling is that we cannot achieve a historical end using the Single Phase and trying to section it out wont work either. Even if we have a Final Melee phase that would not work either.
The No Melee Elimination rule coupled with a 10 min. move fixed many of the problems in the engine for me. While I dont like the idea of squaring up a turn in advance I prefer it much more to opening up the file and finding that my entire line squared up for a lousy squadron of cossacks.
In the end the very best thing to do is to send something to the HPS Support email. Rich Hamilton uses fine discretion in what he forwards along. He's been at it for a long time.
John then bounces any ideas off of him and myself (and whoever is a Scenario Designer).
I will not use the excuse that these are hard times and John is very busy. You all paid your bucks for the game and its not right to use that as an excuse.
I do know that many ideas lack proper thinking. You have to think about the adverse conditions that come about because of the change. For instance the entire crew issue in the ACW engine is a problem for me. I dont use the option for Artillery Capture as I dont like "pop-up batteries."
I like the free thinking on our forums and I would not criticize anyone for speaking their peace. On the other hand if we enacted alot of the ideas of the past we would have some serious playing issues.
Its easy to come up with an idea but much harder to code it to where it doesn't bring about major problems.
So lets not consider this a dead issue but lets remember that we have talked about the Single Phase for some time. Alot of discussion has gone on and there have been changes for the better.
What I would like to see is some more discussion by those that come up with the ideas in the area of "how would this affect ..."
For instance, Rich White suggested all of the separation of the Single Phase. But then that would bring up other issues. So when you put up these ideas you need to think them through carefully. I can already come up with three good reasons why your idea wont work Rich. Most of them having to do with the concept of auto squaring and auto charging. The sequencing also comes to mind.
The Napoleonic battle was a dynamic place but still fought out by men that were steeped in the Seven Years War form of thinking. Combined arms operations were still in the developmental mode.
Anyway, this is always good to read over. I would never give the idea that I am supressing good ideas. Just alot of this has been discussed and more thinking is required.
Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Not the President of the Musket and Cannon Club
