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PostPosted: Mon Mar 01, 2010 11:31 am 
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Joined: Wed May 30, 2007 1:10 pm
Posts: 183
Location: USA
Bill,
First I want to thank you for all great work you do with these games I can only imagine all the time going into them.

First ,I would like to suggest the addition of pontoon bridge trains.They would be a great addition to some of the large campaign scn like Jena, Eckmuhl, Austerlitz and Wagram. I see the pontoons moved like supply wagons then moved into large river hexes and could be used to ferry troops across also. The pontoon bridge itselt could be contructed using the repair function with pioneers.

Second, I would like to see something done concerning fatigue. I think there should be a fatigue penalty for all movement. Keeping units moving constantly whether in combat or not should have and accumilative effect. i.e. units marching all day should be gradually fatigued. There also I believe a fairly severe night movement fatigue penalty.

Thirdly, I think there shoud be restrictions on night movement and combat. Presently through the use of house rules in some of my games we have worked out a set of rules disallowing melee combat at night but you can fire and also prohibiting all movement for a certain portion of the evening.

Lastly, A small thing but a command radius button on the tool bar like they have in the Civil War games. Makes things a little easier.

Again Bill want to thank you for all your hard work and I hope I haven't been to presumptuous in some of my suggestions. Thanks for listing.

Lt. Col. Thomas Moore
26eme Chasseurs a'Cheval
1ere Brigade,
d'Cavalerie Legere,
IV Corp, L'Grande Armee


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PostPosted: Mon Mar 01, 2010 12:15 pm 
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Joined: Mon Apr 02, 2007 6:34 am
Posts: 3603
Location: Republic of Galveston Texas USA
I would like to see the Empire table top, rule of 30 -40% the game over. Let me explain it if the Allied total strength went down to 40% they would be considered not combat ready and had to leave the field. That way we play a- lest bloody game. The French would be 30% because most times they were the attacking army. If a combat unit line or Cav Reg lost down to 30% French 40% Allied, they would have to fall back to a firing line and could not advance forward in a attack. It excludes Guard and legers and lights, Sk and Sq Art and supply.

Col Kliff Marbot
3/3 e Artillerie de Cheval
2nd Div I Corps LaGrande Armee


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PostPosted: Mon Mar 01, 2010 4:25 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6158
Thomas - most of what you bring up has been tossed around one time or another so its possible we might see that.

I also like the idea of the command range having its own button but did you know that the K key on the keyboard does that? I use it all the time. So much that I have worn off the letter on the key![:D]

Colonel Bill Peters, 17th Dragoons, III Corps, French Army
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Swiss-Swedish Army CinC, Musket and Cannon Game Club - Come over and see what we are all about!
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PostPosted: Mon Mar 01, 2010 7:44 pm 
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Joined: Mon Mar 29, 2004 12:32 am
Posts: 908
Location: Moscow, Russia
1. Different formations for cavalry: line, march column and extended for the lights and irregulars. The later able to pass through broken terrain, across streams/hedges without disorder and suffer 1/4 loses in melee. They should not be given cavalry charge multiplier.

2. Attack and march columns for infantry.

3. Corps attachments ability for large scenarios.

<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Adjutant Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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PostPosted: Tue Mar 02, 2010 4:01 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6158
Anton: #1 & #2 are not going to happen. #3 would be nice but I am not sure if John wants to spend the time on it.

I am for #1 & #2 myself. Have proposed it for many years to John. So far he hasn't gone for it.

For cavalry I also see Column, March Column (highly vulnerable to attack), Line and Open Order (or Extended Order as you said).

I also would love to see a Battalion Masse for the Austrians. Or have a modifier that gives them a bonus when wanting to change into Square.

Another idea on the attachment concept is for MP Games where the CinC could assign formations to his subordinates. Similar to the Naval Series where during play (TCP/IP) you could assign ships to subordinates prior and during play.

Colonel Bill Peters, 17th Dragoons, III Corps, French Army
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Swiss-Swedish Army CinC, Musket and Cannon Game Club - Come over and see what we are all about!
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PostPosted: Tue Mar 02, 2010 11:53 am 
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Joined: Mon Mar 29, 2004 12:32 am
Posts: 908
Location: Moscow, Russia
Quite predictable, but still that's a pity.

A few more:
1. Wagons for artillery ammo. Probably different for different calibers but not a must at first.
2. Units able to construct abatis/trench/fort types of terrain. Consequently construction of fortified camps becomes possible.
3. Arty ability to destroy/damage high walls and forts. Hence an assault on fortresses becomes possible.
4. Water units with ability to load/unload units for amphibious warfare.



<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Adjutant Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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PostPosted: Tue Mar 02, 2010 11:09 pm 
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Joined: Sat Aug 20, 2005 4:46 pm
Posts: 449
Location: Malta
1. Fatigue accumulation to be related to percentage of unit's losses and not to absolute number of troops lost.

Currently, a small battalions of around 150-250 man are virtually wiped out before they get a chance to accumulate fatigue. Hence a player might end up with a small battalion of around 50 troops with 66% losses (original strengths 100) but with yellow-green fatigue only. On the other hand a 500 battalion may end up with with maximum fatigue after (25-30%) losses (original strengths of 700). This difference is even more extreme for skirmish companies.

2. Also it would be nice to increase the number of fatigue levels from 3 to 6 or more to exclude max fatigued units from action.


Major Alexey Tartyshev
Moscow Grenadiers Regiment
2nd Grenadier Division
8th Infantry Corps
2nd Army of the West (NWC)


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PostPosted: Wed Mar 03, 2010 12:46 am 
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Joined: Sun Oct 20, 2002 9:44 am
Posts: 476
Location: Ireland
Yes i would like to see units being able to dig in.. we have it in the ACW games so why not in these ..

It was going on all the way though the Nappy wars.. maybe more for the Russians.. This would not take any time to do for John as its already there for ACW,,

Also Double Force march. .. this was one of Davouts major plusses in these wars.. and turned many battles ..
Take the jena game.. and play the full Campaign scn .. you can not get Davouts men to were they were Historically in these games.. If he could DFM his troops then maybe we could do this and the games would play more Historic ..

I know this could not work for set scn .. but it could for the Large Campaign scns..

<font color="red">Maréchal</font id="red">
<font color="red">BEECHAM</font id="red">
<font color="blue">La</font id="blue"> Commandeur, <font color="red">I Corps</font id="red">

ImageImage
Prince d` Istria et Comte d` Arles La Jeune Garde

"Toujours féroce,jamais étourdi"


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PostPosted: Wed Mar 03, 2010 2:45 am 
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Joined: Fri Dec 20, 2002 9:01 am
Posts: 1411
Location: USA
The ability to build bridges in the campaign games (at least for the Crapauds)

Lieutenant General
Ed Blackburn
Commanding Second Div, II Corps, AAA
3rd Bn / 1st Regiment of Foot Guards
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PostPosted: Wed Mar 03, 2010 5:47 am 
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Joined: Fri Oct 19, 2001 8:49 am
Posts: 1072
Location: USA
I like this idea:

"Fatigue accumulation to be related to percentage of unit's losses and not to absolute number of troops lost."

Cavalry never really gets tired, it just usually gets destroyed before accruing high fatigue, especially when broken down by platoons.



Feldmarschall Jim 'Prinz' Pfluecke
Commander, Austrian Cavalry Reserve
3 Graf O'Reilly Chevauxleger Rgt
Hahn Grenadier Bn


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PostPosted: Wed Mar 03, 2010 6:47 am 
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Joined: Mon Jan 30, 2006 4:11 pm
Posts: 1765
Location: New Zealand
I would like the game engine to make tea and coffee for me[:D]

General de Brigade Knox
Grand Duc d'Austerlitz et Comte de Argentan

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Escadron Mamelouks
Chasseurs a'Cheval
Division de Cavalerie la Vieille Garde.

Image



CO. 1er Brigade, II Heavy Cavalry Division, Reserve Cavalry.
http://www.aspire.co.nz/colinknoxnwc.htm


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PostPosted: Wed Mar 03, 2010 7:19 am 
Colin,

Then whatever would your loving wife do?

Quietly stand behind you a few paces oooing and awwing at the brilliance of you strategic play?

Colonel Amos, 1ère Brigade Commandant, 2ème Division de Dragons


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PostPosted: Wed Mar 03, 2010 2:13 pm 
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Joined: Mon Jan 30, 2006 4:11 pm
Posts: 1765
Location: New Zealand
Colonel Amos it is appropriate you are in the cavalry as some of the things you say resemble what your horse leaves behind [:0][:D].

General de Brigade Knox
Grand Duc d'Austerlitz et Comte de Argentan

Image

Escadron Mamelouks
Chasseurs a'Cheval
Division de Cavalerie la Vieille Garde.

Image



CO. 1er Brigade, II Heavy Cavalry Division, Reserve Cavalry.
http://www.aspire.co.nz/colinknoxnwc.htm


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PostPosted: Wed Mar 03, 2010 3:38 pm 
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Joined: Thu Mar 21, 2002 4:25 pm
Posts: 41
Location: USA
DIVISIONAL MORALE...this, to me, is the elephant in the room.

If there's room on my list after I get my pony, I'd add the ability to have an MP game against the AI in Campaign mode.

Thanks for asking :),

GdB Jim Owczarski
IV Corps
GA
Commanding

Gentlemen songsters off on a spree, damned from here to eternity, God have mercy on such as we... -- The Whiffenpoofs


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PostPosted: Wed Mar 03, 2010 3:56 pm 
Colin,

Sorry, I'll save my humour for those who appreciate it. Have a nice life. [:)]

I'm not comfortable having someone say I have S**t coming out of my mouth, a bit of offensive to my taste. So I'll not bother you anymore.

Cheers.

Colonel Amos, 1ère Brigade Commandant, 2ème Division de Dragons


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