<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Jon Thayer</i>
<br />I think an interesting point has been raised. I for one have come to the conclusion that skirmishers have almost no purpose in HPS games. Formed battalions do not disrupt when they melee skirmishers. Skirmishers seldom hit many men with their firepower. Maybe I just don't understand how to use them but so far I find them very ineffective. So if they were allowed to melee with formed units they would have a purpose. They could also have a purpose of screening the formed battalions if you had a house rule that allowed skirmishers to melee with formed battalions unless the formed battalion was stacked with a skirmisher. Thoughts?
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I think skirmishers in the HPS game have a considerable nuisance value, and that's very historical. They can snipe at the enemy and cause casualties and disruption while taking very few losses in return. They screen the formed units behind them from enemy fire (to a certain degree). They have to be meleed out of the way before you can close with the enemy main body. They negate the flank or rear melee modifier against a formed battalion if facing in the direction of the threat. They are just great for manning chateaux or for occupying the far side of a village or forest with a picket line. In short, they are very useful.
They are not, however, the supermen that the BG skirmishers were, and I am glad they are not. I can understand that for veterans of the BG games they can appear incredibly weak, but I think it's a step in the right direction.
Skirmisher in HPS games have two weaknesses that I find unhistorical and annoying. They are automatically eliminated (rather than pushed out of the hex) when a formed battalion retreats into their hex from a melee. And they are also automatically eliminated in cavalry overruns, which doesn't make sense because (a) the skirmishers were trained to quickly form clusters (Klumpen) when threatened by cavalry which made them pretty resistant and (b) where the hell do they go to? Can anyone picture a charging squadron taking several skirmish companies prisoner?
Now for the life of me I cannot see 100 lights "melee" (in any sense of the word, but I cannot see a reason why melee should mean ranged fire when we explicitly have ranged fire as a separate feature in the games) a formed battalion of 500-1000 men. It would be rather unhistorical, and it would increase the nuisance factor of skimishers to a degree where they can cripple the effectiveness of an entire army. Seeing this happen regularly would certainly kill the game for me.
<center>Général de Division D.S. "Green Horse" Walter
Baron d'Empire, Duc des Pyramides
Commandant de la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3ème Division[/url], VIème Corps Bavarois, L'Armée du Rhin
Commandant l'Ecole de Mars, L'Armée du Rhin
Commandant de la Brigade de Tirailleurs de la Jeune Garde

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