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PostPosted: Wed Mar 03, 2010 6:30 pm 
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Joined: Sat Aug 20, 2005 4:46 pm
Posts: 449
Location: Malta
I would not be too much bothered with marching formations, marching fatigue, artillery wagons and ability to dig in. Don’t forget that HPS battles simulates tactical level of engagements which normally lasted for 1-2 days and things mentioned above are more appropriate for strategic simulations.

I think it is far more important to address combat fatigue accumulation where cavalry squadrons, skirmish companies and small battalions hardly accumulate any fatigue despite losses of 50% and more.


Major Alexey Tartyshev
Moscow Grenadiers Regiment
2nd Grenadier Division
8th Infantry Corps
2nd Army of the West (NWC)


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PostPosted: Thu Mar 04, 2010 7:38 am 
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Joined: Mon Jan 30, 2006 4:11 pm
Posts: 1765
Location: New Zealand
Al I just felt your joke was at my expense so I made one at yours. Nothing personal intended I enjoy your posts. Just kiwi humour. Have a good day.

Salute!

General de Brigade Knox
Grand Duc d'Austerlitz et Comte de Argentan

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Escadron Mamelouks
Chasseurs a'Cheval
Division de Cavalerie la Vieille Garde.

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CO. 1er Brigade, II Heavy Cavalry Division, Reserve Cavalry.
http://www.aspire.co.nz/colinknoxnwc.htm


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PostPosted: Thu Mar 04, 2010 8:43 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6158
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
<br />Colin,

Sorry, I'll save my humour for those who appreciate it. Have a nice life. [:)]

I'm not comfortable having someone say I have S**t coming out of my mouth, a bit of offensive to my taste. So I'll not bother you anymore.

Cheers.

Colonel Amos, 1ère Brigade Commandant, 2ème Division de Dragons
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Well that is a rotten lie if I ever heard one.

Many of us do not appreciate your humor at all Al, its usually poking fun at someone else when they least need it.

If YOU cant take the heat baby stay out of the kitchen. I guess finally what goes around comes around right?

Good for you Colin. I consider Al to be a horse's rear anyway. [;)]

Colonel Bill Peters, 17th Dragoons, III Corps, French Army
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Swiss-Swedish Army CinC, Musket and Cannon Game Club - Come over and see what we are all about!
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PostPosted: Thu Mar 04, 2010 9:11 am 
Colin,

Okay, I misread your meaning, my apologies, and you're forgiven.[:)]

My joke wasn't intended to be an 'expense' to you, but more of a funny visual image of a dutiful wargaming wife adoringly watching her man enjoy his hobby. I'm sure mine isn't the only one that does that, right? hehehe....

Bill,

Huh? Didn't you leave here (80 times or so)?

Personally, I consider myself a Mule, J***ss, or horse's rearend, but I don't like hearing anyone say that another person has s**t coming from thier mouths or, in Kiwi humour "some of the things you say resemble what your horse leaves behind". I did take offense to that, but Colin explained his intentions, and I understand.

I do poke fun of people, myself mostly. I understand most don't understand me, or my humour. It's a steep learning curve, trust me. [;)]

I can take the heat. I don't care for offensive language however it may be couched, and as Dr. Phil says, "you teach others how to treat you." So, if someone uses offensive language I have to speak up, or they won't know I don't like it.

As for getting what I deserve, nope, I receive grace and mercy, don't deserve it but it comes around anyways.

Have a good day Bill, and please stay on the boards, the company will do you good.


Colonel Amos, 1ère Brigade Commandant, 2ème Division de Dragons


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PostPosted: Thu Mar 04, 2010 9:24 am 
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Joined: Mon Jan 30, 2006 4:11 pm
Posts: 1765
Location: New Zealand
A somewhat crazy looking Mamaluke rushes into the rhine tavern carrying a bucket of water, he throws it with poor coordination onto a table two French colonels have set on fire using his own pipe....



General de Brigade Knox
Grand Duc d'Austerlitz et Comte de Argentan

Image

Escadron Mamelouks
Chasseurs a'Cheval
Division de Cavalerie la Vieille Garde.

Image



CO. 1er Brigade, II Heavy Cavalry Division, Reserve Cavalry.
http://www.aspire.co.nz/colinknoxnwc.htm


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PostPosted: Thu Mar 04, 2010 10:29 am 
Nice shot Colin, as usual I end up all wet! [;)]

Perrier on me! [:p]

Colonel Amos, 1ère Brigade Commandant, 2ème Division de Dragons


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PostPosted: Thu Mar 04, 2010 11:04 am 
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Joined: Tue Jan 15, 2002 8:47 pm
Posts: 116
Location: Poland
From most wanted:

1. Formation morale for all level of formations from battalion up to army, preventing melee, fire, reorg and rally after certain thresholds have been reached. Something must be done to have the players keep a fresh reserve and this must be something other than fixed units mechanics.

2. Forced marching and march fatigue and attrition for those big multi-day campaigns. Even in shorter scenarios this would prevent moving all units all the time with all MP, while in case of emergency they should be able to move using 150 or 125% normal MP.

3. Reassignment ability for those big multi-day campaigns (even short Waterloo campaign ended with a much changed oob than it began with and we can't do it or we risk losing chain of command bonuses by sending a detached cav div with an infantry corps on a flanking move).

4. Ability to set number of sub-units and their strength individually for each unit. Sometimes there will be an elite 2-squadron units (250 men, dividing into two 125 men units) while sometimes there will be shattered regiment of 250 men dividing into 6 weak sqds of 40 men each. One factor for all units across the board is not enough.

5. Fatigue loss proportional to unit size, to have smaller units behave naturally instead of being only either wiped or fresh. Combat effectiveness tied also to % of nominal strength (in case described in point 3 the combat value of first unit would be higher than that of the second, even though they both have similar number of men).

6. Different formations for moving and for fighting. Moving on road will be faster (and dangerous in ambush), while moving in combat range will be slower, not allowing easy ZOC kills by surrounding enemy from afar in one turn.

7. Construction of bridges, abatis and trenches. Destruction of abatis, trenches and walls. It would be great to have the chance to simulate some sieges instead of focusing on field battles only.

8. Separate artillery ammo wagons.

I could go on longer if not having to go to sleep. Also some ideas I might keep for myself to use them in my own Napoleonic game engine if I will finally develop one. The rate with which HPS engine is expanded is so slow I might even catch it or surpass some day in the future :)

Colonel Dominik Derwinski (LoH, OCR, OE, CV, EM, MM)
Duc de Sacile et Comte de Garonne
Commandant Cavalerie de la Jeune Garde
La Grande Armée - IIIe Corps d'Armée - 2ème Division (Friant)


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PostPosted: Fri Mar 05, 2010 6:55 pm 
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Joined: Wed May 23, 2001 10:06 pm
Posts: 106
Location: USA
My wish list

Units that are disrupted may only be used in a defensive format, They may not attack

Ability to split up brigades into companies, same concept as squadrons for cavalry. This would allow a brigade to actually defend or attack over a realistic frontage. same option to split up artillery by section

Units that are routed or out of command have a reduced LOS, routed units one hex, disrupted/units in good order have a sight line only as many hexes as they can move.

No leader bonus for melees if leader is not part of division, ie using artillery or cavalry leaders with infantry, exception would be for division or corp leaders

Ability to abandon guns prior to a cavlry charge if a fomred square is within movement radius, Once charge is complete artillery units may return to their guns, and re-activate firing using similar costs to unlimber

Ability to specfically order certain artillery units to refrain from firing, and conversely to specify a range of hexes to concentrate fire. Such as on advancing units. Taking this one step further using an algorythmn to calculate odds of orders being delivered for artillery units to direct fire on certain hexes using a theoretical messenger

A random generated modifier when firing on artillery that would hit artillery supply caissons thus reducing artillery effectiveness

Reduced movement for any unit out of command regardless of its current disposition disrupted/or good order







Art Ozols
Lt. Col
3/5/II
Army du Nord


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PostPosted: Fri Mar 05, 2010 8:54 pm 
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Joined: Mon Apr 02, 2007 6:34 am
Posts: 3603
Location: Republic of Galveston Texas USA
Opportunity charging when an enemy charges the engine can sense when a charge is made but not the same as a counter charge. An opportunity charge can be as soon as the enemy moves if there’s a line of charge. Opportunity firing as well when the cannons roar someone can see the flash and fire back not the same as defensive fire.In table top it won the battle a many times.

Col Kliff Marbot
3/3 e Artillerie de Cheval
2nd Div I Corps LaGrande Armee


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PostPosted: Sat Mar 06, 2010 7:32 am 
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Joined: Mon Mar 29, 2004 12:32 am
Posts: 908
Location: Moscow, Russia
Two French colonels trying to roast and eat each other. A Mameluke pouring water on both of them in order to get some frozen meat. And cossacks passing by and capturing all the horses and stuff near the Tavern. What a heat of the conflict! What a magnificent music of Motherland's deliverance![;)][:p][8D]

<center>Image</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Adjutant Anton Valeryevich Kosyanenko
Commander of the Second Army of the West </b></center>


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