While Renaissance uses a modified Napoleonic engine, there are various differences, some of which are easy to spot (new style OOB, gun capture, setup, etc), but others are less obvious.
Here are a few tactical points (for more details on the various troop types see the <b>Renaissance Troop Types </b>document)
1./ Pikes - must attack in block (square) formation. Can move (faster) in column, but not attack. May not use line.
2./ There's a range of different missile troops, some with firearms - arquebus, musket, pistol, etc - others with more traditional bows, crossbows, javelins, etc. <i>Some weapons, such as longbows, are significantly more effective against unarmoured than armoured targets.</i> Also, since bows (but not crossbows) are much quicker firing than firearms, and arrows much bulkier than powder & shot, those armies with a high proportion of archers (eg. English and Scottish) have a significantly higher ammo depletion level.
3./ Those units that can't fire - pikes, halberds, swordsmen - are usually much better at meleeing than those that can. (The bayonet hadn't been invented and missile troops would often only have knives or, if they were lucky, poor quality short swords)
4./ Heavy cavalry are highly effective (except against pike blocks!) and can often decide a battle. But they're worth a lot of VPs!
5./ There are various other types of cavalry, some that can fire (not very effectively compared to infantry), some that are similar in effectiveness to the equivalent Nappy cavalry, some (dragoons) that are basically just mounted infantry and some (irregulars - effectively = Nappy cossacks) that are best kept for scouting, raiding and riding down skirmishers, rather than used as shock troops.
6./ Artillery - less mobile than Nappy guns, so "setup" is required for all but the lightest guns. Some Renaissance artillery is especially heavy and slow-firing (ie. siege calibre guns brought onto the battlefield) and thus has no defensive fire capability. Guns can be captured and turned on their previous owners. Some scenarios have very few guns, but others feature strong artillery forces.
Lt.Col. Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army
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