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PostPosted: Sat Dec 05, 2009 6:16 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6158
One of the changes to the Napoleonic series starting in Campaign Austerlitz is that skirmishers can no longer be overrun by retreating enemy infantry when they have to retreat and your skirmishers are in a chateau hex. Normally they could retreat into the chateau hex and overrun the skirmisher (if the No Retreat Overruns option was off).

Now these hexes are exempt if the option is disabled.

I normally play with this option OFF as when you attack you just have to mentally note where your units are and they should not be overrun. Some folks prefer to not allow skirmishers be overrun at all. Thus the No Retreat Overruns option was added in earlier updates.

This new feature is default in the engine - no option - and thus now skirmishers in the chateau hexes will not be removed.

Here is the complete list of changes in the Campaign Austerlitz game:

Changes for Campaign Austerlitz 1.01
- Change so that Infantry can melee attack mounted Cavalry in Obstructed terrain.

Changes for Campaign Austerlitz 1.0
- Change so that Artillery Weather effect does not apply to Indirect Fire weapons.
- Added ability to specify that releases cause the units in the specified organization to become Fixed rather than releasing them.
- Added Dragoons to the cavalry types, which can dismount.
- Change so that retreating units cannot overrun Skirmishers in Chateau hexes.
- Added feature to award victory points for supply wagon losses.
- Added ability for weapons to be defined as not having bayonets,
which reduces the melee strength of the units carrying them to
1/3 of normal strength.
- Added ability for artillery to be given an indirect fire capability.
- Added a Supply Source feature that can be used with the optional
Isolation rule to determine unit Isolation (see Supply section in Users Manual).
- Added ability to put abatis and trenches in a scenario.
- Added separate Bridge Movement value to parameter data.

This last feature was added as the Bridge movement value was tied to the Path MP values. Thus if a Path hex cost Infantry in Column 4 MPs then that was the cost to cross a bridge hex. In some cases a Scenario Designer may want to use a Path feature for something else where the cost would be higher than normal. Thus John added this in and the MP cost is the very last value (on its own line) if using version 13 or higher.

The latest PDT format file is available to me if anyone wants it. I posted it at:

http://myweb.cableone.net/williampeters ... _Ver13.zip

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Not the President of the Musket and Cannon Club
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