<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by zinkyusa</i>
<br />Just to piggy back on Jon's comments, I think some sort of a programmed rule enforced by the game engine such thatonce the casualties reach a certain percent of one or the other sides total forces invloved the game ends with the OTHER side winning. That percent should be put in the situation briefing for each side so that players are aware going in to the battle that just attriting a smaller forec to death may not win them the game. The larger side could be set to lose at a lesser total percent than the smaller. This is similar to what the old Horse and Musket Engine enforced.
Lieutenant General
Ed Blackburn
Commanding Second Div, II Corps, AAA
3rd Bn / 1st Regiment of Foot Guards
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I like Army Morale levels. Wellington's Victory by SPI was the first one I played that had this. You couldn't just toss your army away each game.
One thing that is important to note: most of the battles I play in see my opponent engaging with almost everything right away. in WV you would run up your Army Morale count doing that.
I just re-read about Bessieres' death in 1813. He was loved by Napoleon but not by the army as he held back the Guard at Borodino where alot of folks feel that they could have won the battle.
In the end they were needed for the Retreat more. One wonders if a total victory at Borodino would have caused the Russians to cave in anyway. I doubt it. And how total would it have been. Also makes you wonder how you could ever win at NIR/NRC at Borodino scenarios WITHOUT the Guard! In any game I have ever played you need every man you can get as the French player.
But my point is that for each formation you activate your army morale starts falling. Not by alot but by a small amount. As they suffer losses it falls by more.
I also advocate BCE - Brigade Combat Effectiveness. I actually played a Little Round Top scenario in the ACWGC using BCE on our own sheets. It was very interesting to say the least.
I may add in a spreadsheet/PDF to my next game that has these for the formations. It would be optional and the players would have to run it on their own but it would add in a level of realism.
Once you get to 30 percent losses your brigade can no longer melee. Once you get to 50 percent losses its done for the battle and must rest. These numbers could be adjusted.
It would be great if there was an option for this in the Optional Rules Dialog of course. Then a Menu item for it under VIEW. View-BCE or something like that. You would see in a table/chart type setting how your units were doing. Or perhaps in the View -> Strengths menu item. Just have the units that have broken BCE in Red or something like that.
And for a brigade that goes over 60 percent it is hors de combat and routs off the field.
I would advocate that higher morale units should be able to absorb more losses but nothing idiotic like 90 percent. "The Old Guard never surrenders ..." was a rare occurrence in this period.
I would also like to see a Surrender rule whereby if an infantry unit is OUT of AMMO and surrounded it surrenders.
Even at some battles if the unit was out in the open and confronted by infantry it would toss down its muskets. Noone wants to be fired on and not be able to reply in kind.
Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Not the President of the Musket and Cannon Club
