ah Thomas Moore, a French officer who we need now.
Check Histwar NWC officers list here:
viewtopic.php?f=5&t=11170(any player who play histwar (pbem and/or tcp-ip) pls warn me.
You can buy the game here:
http://www.histwargames.com/boutique/5- ... isolang=enThomas,
requirements should be like that:
Quote:
Windows XP 32 // Windows Vista // Windows 7
Processor Pentium IV 3Go // Athlon 2Go
512 Mo RAM on XP // 1Go on Vista
Compatible DirectX 9.0c (shader 2.0)
Sound card compatible DirectX 9
Hard Drive : 1Go
About teething problems;
Patches ll always continue, JMM ll always work on this game to make it better and better so dont be surprised with so many patches. Recent fixes from new to old:
Patch e:
Quote:
1***Critical or Major Bugs
adjustment of artillery positions
Adjustments about the movement of artillery (RC2 + RC3)
Multi-days Battle : bug "Ammunition" fixed
Orders to units in PBEM mode
2***Adjustments
Direction of lateral Artillery guns
Surrender order to finish a battle (Menu CinC)
Modification of the distance for threat against the Army Chief
Multi-days Battle : adjustment of units position
Link order (support) : Triggering more efficient in order to attack the enemy (RC2)
Position of Headquarters and support (RC3)
Patch d
Quote:
1***Bugs and other adjustments
Critical or Major
Artillery behavior (several adjustments)
Management of Orders; Tactical Plan Display
Visibility of ennemy in MP mode (FoW actived)
Loss of orders both in PBEM mode and Resuming mode
Bad synchronization for movement of units in a Corps
Duration of fighting on map 30 * 22.5 km (mini campaign)
Order of Corps: fixing the movement of the line of synchronization
Order of attack: adjustment a rule avoiding the refusal to attack
HeadQuarter can't move caused by a bad detection of threat
Attack on gun (poor detection, wrong position)
Arrival of reinforcements (for resuming a game)
Abandonment of cannons belonging at unit out of map (impossible to destroy in previous version)
Bad detection of areas : square, space in front of deployed artillery
Unit leaving the field early in the game (no ammunition)
Bad detection of melee for units located on opposite banks of a river
Priority of movements in buildings
2***Interface HW:LG
Setup of initiative-défense for units in the Book (F7) during initial phase.
3***Adjustment
coefficient (reduction) of defensive for unit bombed
problem with the icons for setting defense-initiative unit (book F7)
rules triggering the retreat of corps(taking into account the Moral)
synchronisation of units of corps (deployment, diversion)
Adjustment both on the organization (echelon) and the units formation
Tactical Plan : management of the display of the sequence of orders
Control of visibility for the units with Fog of War option "on".(Best behavior for resuming the game or PBEM mode) (RC6)
Control of movement of Artillery and modification of control of visibility for fighting
4***3D Figures
New control for placement of 3D figures
Coloration of distinctive
5***Final Result
Adjustment on the analysis of result
Adjustment on the result for chiefs of units: dead/captured
Adjustment on the result for flags: lost/captured
New calculation of results for rear guard fighting (new adjustment RC5)
6***2D view
Adjustment on the icons position
Adjustment for a better detection of icons
Visibility of Headquarter and Commander
7***Dispatch:
Identification of source
Direction of detected movement
8***Artillery
Adjustment about the reaction for important threat
-Increase the observed area
-better Validation of the threat
Improved detection of target for cannon
Duration of sequence for changing the frontline shortened
AI avoids to place artillery unit on the flanks corps
New rules for reaction at the threat
9***Order of Battle Editor
Adjustment on the Management CEH (avoiding error of Infantry strength)
10**Multiplayer
Possibility to resume a game
Possibility to play video (Backup only on the Host)
Transfer of modification initiative/agressive character + galvanized unit to the host
To follow: improving of the management of defensive lines:
a) placement of battalions
b) assault troops (especially the 3D representation)
Improvements representation field
Improvements representation animation (smoke ...)
Patch c
Quote:
* Fixes errors on the following topics:
-Visibility
-calculus CEH in analysis / synthesis
-initializations of munitions (unit eventually forced out of Map)
-display with the option 'inaccurate'
-searching of bridge (during flight, abandonment of the battlefield)
-units blocked in Forest during initializing
-placement of 3D model of Staffs
-texts to replace "order / orders?"
-formation in relation to the doctrine
-order of defense for corps : new control movement / line of defense
-displayed as described in the manual (for Army and Corps)
a/ Number of artillery units with low level of ammunition
b/ number of infantry units with low level of ammunition
-immediate orders (not active version 2a/2b)
a/ resumed the march (corps)
b/ limber/unlimber (artillery)
c/ rallying units corps or unit)
* critical issues (possible crash)
-trajectory of cannons (for some OoB)
-fall of 3D models
-control of melee with river
* Reinforcement
-New management reinforcements
-All reinforcement units begin with fatigue = 50%
* Improvements
-Recalculation of the results for the fighting "Rear Guard"
-new display for phase progression of a corps (colored indicators)
-best reactivity of Grand Tactical AI
* Play by email
-Video playback in normal mode (continue mode)
* Network play
-error code more explicit
-control of colored spot for line of operation
-results displayed for all players at the end of game
-more robust system for incoming players during game
* Cosmetics
-Red feather for aides de camp missing
-adding additional support to see the new codes (F7)
-display "next order" for the corps
-display theoretical arrival time for reinforcment
-display help for "Quick Order"
-red bag for intercepted message (2D view)
-retreat with column of platoon (instead of marching column)
-display of final résults (standard bearer)
* Editor Order of Battle
-Added [R] behind the name of a unit (Identification of reinforcements)
-Added 3 sliders to set the time of reinforcement (Day, Hour, Minute)