Talking about house rules - artillery never fired once the troops moved forward. Or how about fire THROUGH your own skirmishers. Another oddity that has always bothered me.
I also would like to see fire on skirmishers diminished even further. Now they are just a serious nuisance but if you do some tests you will find that Lines can blow them away in few turns. Now whenever did Lines fire on skirmishers? Not often.
Anything goes runs amok of wild and odd play. I just know that if I said that to an opponent that something I have never seen would be used and I would become disinclined even more to play that format.
One big thing I am for is for non-reaction in our games. That is if the lone cavalry squadron 200 hexes away sees Grouchy marching for La Belle Alliance then I should not be moving my Prussian corps to block him ... when my men are not even within courier range let alone LOS.
I think that there is way too much reaction in our games and really it is easy to fix - you just use a delay system for the major command - Corps or large divisions. But watching entire armies pack up based on the 200 hex report of a squadron is getting a bit old.
If I had my choice between miniatures and computer games I would play miniatures as we had some rules we used that included orders writing. Now this club is filled with miniature players - Paco, Jeff Mathes, etc - these guys have done that for years. You just give the formation orders and only an act of Napoleon can get them changed or an encounter with a strong force.
I am moving now to playing LESS games (1-2) where it is all based on an orders system and reaction ranges, etc. What use is saying we are trying to simulate Napoleonics if afterwards we look back and say that the game was more like a WWF match?
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)