Yes, I mean what I say and say what I mean!
I want ALL game files for Leipzig scenarios. I can pretty much tell if a player screwed up by the end game status. I can look at the setup and if it is even and one side crushed the other then I know if he botched the play.
If the winning player did not earn a Major Victory from that then something is wrong with my design.
Also if ammo ran out I would like to know what TURN it happened if you can remember to note that when you play. That REALLY will help all of us.
Some guys are not involving their artillery much and I know why: the game engine is rewarding the aggressor too often and they just park it somewhere. But for those of you that are trying to be careful with your artillery setup but run out of ammo I want to know about that.
Obviously I am not going to be stealing any tips from the end game file. Just want to know how I can correct the scenario if in fact something is wrong.
And yes, if you play a campaign send me the .cpf file before each battle it ends. For campaigns I will keep a spreadsheet of the campaign and track the progress as you move on to other battles.
If you do not want to participate .... well that is great ... just do not bother Rich Hamilton with messages like "Why are the scenarios unbalanced?"
It is impossible for my team and I to playtest 550 scenarios. We did our best but we only had a finite amount of time to work with. Er, 2+ years just was not enough time to playtest 1.5 games (the Bautzen and Lutzen scenarios being for a later title).
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)