In these two game titles, it would appear that the presence of a path is a terrifying thing for horses. If you had an entire map, 1000 by 1000 hexes, covered solely with woods, except for one strip of continuous clear hexes running down the middle of it, your cavalry could traverse the terrain from one end to the other, casually strolling down the open terrain and enjoying the presence of all the trees lining their march. If, however, some calculating peasant has deigned to run an ox chart through this open passage in sufficient repetition to create a path in the open landscape, your horses will flatly refuse to move along the treeless avenue, prefering in fact to crash headlong through the dense woods to avoid any association with the area of worn grass delineating the peasant's preferred path along the centerline of the treeless route.
I actually discovered this problem in the Round 3 SON Tournament scenario and changed the movement cost for cavalry along a path from 0 to 4. I now find the problem has reemerged in a Bautzen Campaign game that I am playing.
I am sure the rest of you will, or have, experienced this problem in your games. I will drop a note to Rich and see it we can get it fixed for everyone.
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