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PostPosted: Sat Jun 01, 2013 8:49 am 
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Does anybody have a way to convert scenarios to 15 minute. If you have good instructions that would be great. I find it very tedious to move that slow, the scenario are too long for the big battles, as well to figure the unnatural movement rates. Just my opinion no need to discuss the fine differences. I could figure it out probably but it might prove of interest to others.

Thanks in advance.

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PostPosted: Sat Jun 01, 2013 9:26 am 
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Sir,
First, you have to find in scn. file what .pdt file is used in this scenario. Usually it's 9 line counting from the top of the text ( to open .scn use Notepad), e.g.
9
073. Four Days of Leipzig
1813 10 16 8 0 1 0 1 360
3 5 6 0
3 5 6 0
22000 24000 26000 28000
Leipzig_sub.map
Leipzig.oob
Leipzig_10-16_19.pdt
Next open .pdt file ( using also Notepad) and check 5 line :
e.g.
13
Battle of Leipzig 16-19 October, 1813
1
7 0 19 0 0 1
10 30
First value is length of turns during Daylight - if you want you can set required value by replacing 10 for 15 or whatever you want, but for 5min turn should be 5. That's all.


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PostPosted: Sat Jun 01, 2013 10:45 am 
Wouldn't you also have to adjust the movement rates?


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PostPosted: Sat Jun 01, 2013 12:06 pm 
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There is the movement rate and reinforcements. How can they be adjusted? Is it possible?

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PostPosted: Sat Jun 01, 2013 12:12 pm 
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Pierre:

The designers have gone to great lengths to set the duration of a turn and then have the movement rates, casualty rates, number of turns, etc. correspond to the turn length.

You can change the turn length but I wouldn't change a 10-minute turn to a 30-minute turn. It will screw up the rest of the scenario settings. Perhaps a 10-min to a 15-min would be better and you could skip the adjustments elsewhere.

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PostPosted: Sat Jun 01, 2013 12:29 pm 
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I was looking through the Leipzig game folders and saw a folder named 'Design'. It has a file called PDT ver13.rtf. which explains the PDT lines. Line 10 is for movement rates some other info below.

This does the trick. Movement rates and TEC are changed. Take the info from a Waterloo pdt for example.
You will need to calculate the number of turns for the scenario and modify the scenario 3rd line last number for the new turns.

Reinforcements will come on at the next 15 minute turn. No problem there.

I renamed the scenario file as well as the PDT so as to not affect the original. You can change the name of the reference PDT file in the scenario line 9.




Line 10: Movement allowance for infantry, movement allowance for cavalry, movement allowance for artillery, movement allowance for supply wagons.

Lines 11-32: For each terrain type: Move cost for line infantry, move cost for column infantry, move cost for cavalry, move cost for artillery, move cost for supply wagons.

Lines 33: For each terrain hexside: Move cost for line infantry, move cost for column infantry, move cost for cavalry, move cost for artillery, move cost for supply wagons.

Line 34: Move cost for line infantry uphill, move cost for column infantry uphill, move cost for cavalry uphill, move cost for artillery up hill, move cost for supply wagons uphill.

Line 35: Infantry change facing cost, cavalry change facing cost, artillery change facing cost.

Line 36: Infantry about face cost, cavalry about face cost, artillery about face cost.

Line 37: Line formation rear movement penalty.

Thanks for the info guys to point me in the right direction.

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PostPosted: Sat Jun 01, 2013 3:13 pm 
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Pierre:

The fire tables may also be different -- 10-min fire vs. 30-min fire. I would be surprised if they are not. You may have to copy and paste the fire tables from a 30-min scenario.

That gets me thinking though that there is likely to be an identical scenario already made that differs only in the turn time. You might check.

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PostPosted: Sun Jun 02, 2013 7:18 am 
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The artillery WEC is very different from the Waterloo game for example. However the difference between 15 and 10 minute turns should not be significant and the numbers are relative since they affect both sides. IMHO Certainly not worth going through them and trying to adjust them. Infantry weapons are mostly the same. Terrain effects should be the same.

Leipzig has a Weapons chart that include a lot of nations weapons. One thing that is interesting is the range modifiers are much higher in the 10 minute turns then the 15 minute waterloo. For example the range one modifier for a Nap 12lbr is 16 compared to 10 I believe in the Waterloo game.

Were there any 15 minute turns in Leipzig. I did not notice any. I know that in other games there were examples of the 2.

I am primarily interested in the 15 minute turns. They play well in the other game series. In a large turn scenario with a huge number of units the 15 minute turn just work better IMHO.

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La Grande Armee
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3ème Corps d'Armée


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PostPosted: Sun Jun 02, 2013 4:24 pm 
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Pierre there are 15 minute versions of almost all most scenarios available in Leipzig including some of huge ones.
Scroll to the bottom of the scen list they are all prefixed with a z.

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PostPosted: Sun Jun 02, 2013 9:38 pm 
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That was too easy. I had an old version in my computer that did not have the 15 minute scenarios from the testing days. The new version was in a different location. I thought I remembered Bill mentioning the availability of the two versions. I had not looked at the game for a long time.

Now I understand why the 30 minute idea came into the conversation.

Thanks for you Help guys.

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La Grande Armee
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Détachement de la 3ème Corps d'Armée,
3ème Corps d'Armée


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