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PostPosted: Sun Nov 09, 2014 6:05 pm 
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New interview with John Tiller and ed williams

http://grogheads.com/?p=6546

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PostPosted: Mon Nov 10, 2014 1:12 am 
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Thanks! :frenchvive1:

Last paragraph sounds good, makes hope for more features to our series in the future.

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PostPosted: Tue Nov 11, 2014 12:35 pm 
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The Franco Prussian war would be fantastic. It would however be the most challenging title yet to create a viable head to head game mode for.

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Walt

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PostPosted: Tue Nov 11, 2014 1:31 pm 
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every prussian wants the franco-prussian war :mrgreen:

does anybody know anything about the new software "unity 3d" that john is referencing?

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PostPosted: Tue Nov 11, 2014 1:43 pm 
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Don't know a lot about it but its supposed to work on well....everything from your cell phones to desktops with Windows,Mac and Linux.

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Generallieutenant Walt GroßHerzog Moehle von Neuhardenberg
Kommandeur der Korps Artillerie-Brigade
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PostPosted: Tue Nov 11, 2014 1:46 pm 
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Walt,
I do not think the Franco-Prussian War or the Austro-Prussian War would be that difficult to model. I would prefer they use a modified version of the Civil War engine but they could also use a modified WWI version too. I would love to see those two wars played out. Sure, the Prussians pretty much won every battle but most of the battles and much of the campaigning were quite close run things...

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PostPosted: Tue Nov 11, 2014 2:20 pm 
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actually battlefronts strategic command breakthrough module has the franco-prussian war. but it's more strategic than tactical

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PostPosted: Tue Nov 11, 2014 2:47 pm 
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The French did have a significant advantage with the Chassepot service rifle which out ranged everything the Prussians and there allies had but Prussian/German artillery with the Krupp steel breachloading field gun and there fusing technology negated that advantage and everything else the French had. The French were still using Napoleonic era muzzle loading artillery with unreliable fuse's. Unless they massivly nerf The Prussian batteries well below historical levels and performance the Prussian player ( with the study of history )will be able to sit outside of harms way bye a 1000 meters or more and pound the French into scrap ( as at Sedan and Metz ). Its not that the game couldn't be made its the getting somebody to play as France thats going to be the problem. :) I fully agree the early battles were close run things...that changed.

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Walt

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PostPosted: Tue Nov 11, 2014 9:43 pm 
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here is a game on the unity engine, perhaps a glimpse into the future on what future tiller games may look like

http://www.ultimategeneral.com/

it's available on steam and there is a video and some screenshots

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