For most of us, playing with the Multiple Infantry Melee option is really NOT an option. So the question comes WHEN is it a good time to play with that option enabled?
When you are playing scenarios where one or both sides can deploy a lot of skirmishers AND the terrain is open for the most part AND there is little to no cavalry then the option is viable.
The option was added mainly to stop one side that had a lot of skirmishers from setting up a skirmisher line in depth to where it was next to impossible to keep up a regular advance. In reality the skirmisher line would fall back in the face of a large force. In our game the skirmisher doesn't move so this causes the attacker to have to use his infantry to melee the skirmishers.
I would not advocate the use of the rule when there is a wooded road situation where the attacker is advancing down the road and the defender is placing a skirmisher on each road hex to deny the opposition the right to the road. Rearguard/delay actions were common in woods and skirmishers were better suited to this form of combat.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)