Musket fire has been shown to be quite deadly in this series. I see anywhere from 38 to 65 or more losses from a 600 man battalion. Higher for the large battalions.
As to the artillery .. we use the effective fire values. For instance a Prussian 6lb gun past 600-700 yards was not very effective. The series never had the ability to hit targets behind the target hex (skipping cannon balls). If we increase the values and ranges then the cannon end up being far too powerful.
One of the more obvious problems is there is no auto-square for infantry. The older Talonsoft games had a Defense Phase where you could change formation. Later versions of the BG series had a countercharge. Unless the series is let out to the WDS folks we wont have this.
Face it .. the series is 19 years old and has a lot of updates. You can't find a company that has followed up on their products like this.
For any of you that want to gripe about the game let me give you some advice - I am in the midst of writing my own new Napoleonic brigade series game - its not easy. You have to try and cover all of the bases. By now folks think, "wow, we should have a perfect Napoleonic game by now" but we don't. Its because people have their own viewpoints on how the battles were fought, how the troops acted, etc. Add to it you have to make up a check list a mile long to try and cover everything that goes into a game.
Ask Paco - he has seen my design spreadsheet for the new game. Making up a game from scratch is not easy.
When I started working with John Tiller originally I had high hopes that we would be able to do a lot of changes to make the game better. However, John saw the bigger picture as a company owner. He put out series that sold more copies such as the Panzer Campaigns series. The EAW series was similar to the Nap series in popularity but the ACW and Panzer series got more of John's programming time.
In the long run you have a Nap. series that does need updating but face it .. we are still playing it 18 years after Eckmuhl released. There must have been SOMETHING good about it!

We have been done this discussion path before. Its why I dont spend a lot of time on it much anymore. You are preaching to the choir, guys.
Go out, build your own Napoleonic game, let us see it and evaluate it. If its better I would be happy to play it.
(there was a 3D Napoleonic game that came out some time back that was supposed to be the end of all Napoleonic games ... I am not even sure that its being played anymore - the programmer ran into a snag and as far as I know it never was resolved - I play Field of Glory 1 by Slitherine Ltd - the original programming team never finished with all of the modules and the follow on modules that did come out were done in Unity code and its separate product - its a mess - the new FoG2 game is out and it looks nice but you have to have above average graphics in order to play it - and I am going to wait on buying it until they have finished ALL of the modules AND I have a better computer)
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)