<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by D.S. Walter</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Gary McClellan</i>
Also, you can always break a cav unit all the way down to its componant squadrons.
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... but then they can't recombine, so be careful to avoid "breaking down" the last squadron-size unit (so that it changes from regiment to squadron status). Something that the game engine probably shouldn't allow in the first place, because it has only disadvantages and no advantages.
<center>Général de Division D.S. "Green Horse" Walter
Baron d'Empire, Duc des Pyramides
Commandant [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3ème Division[/url], VIème Corps Bavarois, L'Armée du Rhin
Brigade de Tirailleurs de la Jeune Garde

</center>
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They CAN recombine as soon as the total strength is reduced to below 1000. Thus if you had 1012 to begin with and lost 14 men (998 new strength) then the regiment can now be recombined.
John fixed a problem with the large regiments where you couldnt stack a leader with them (leaders were counting as one man I think). I believe that that is now fixed but I am going to look this over and see what issues the large regiments have.
Raising the cavalry stacking value for Eckmuhl and Wagram might solve this problem too with no coding needed for John.
Since Waterloo is out I will be looking over Wagram and Eckmuhl for errors and things that can be corrected for a future patch.
Oberst Wilhelm Peters
2nd Kuirassiers, Reserve Korps, Austrian Army