I am with Gary on not liking Embedded Melee. Primarily because I am thick headed and do not 'get it'.
When using it, I end up remaining passive for fear of violating the concepts. My opponents who are familiar with it will use it to their advantage and always be able to explain how the move they just made was in fact 'legal' as defined by the rules. (Despite it seeming awfully lightening like in it's execution.)
That being said, I find it easier to explain that I don't want to play in a 'Blitzkrieg style' and hope that my opponent is of a like mind and will refrain from it as well. All of this easier to see and understand than to explain and codify.
My only rule is a 2 hex leash in the open on skirmishers.
<b>Général de Division Michael Cox</b>
<font size="4"><i>Principe <font size="1">della </font id="size1">Toscana</i></font id="size4">
Comte de Moselle
<i><font size="4">Armée du Rhin</font id="size4">
<font size="2">2e battallion, 1er Regiment de Chasseurs a Pied, Inf. de l'V. Gde.</i></font id="size2">
<font size="1"><u>In Regards to Skirmisher Flop by Melee Losers:</u>
<ul><li>Make it an optional rather than fixed rule (at the very least). </li>
<li>Skirmisher stack size relative to retreating formed unit should be a factor (whether in clear or covered terrain). </li>
<li>For skirmishers, (not leaders or wagons) covered terrain (swamp, building, city, town, forest, marsh, and perhaps orchard) should negate the overrun result.</li></font id="size1"> </ul>