I always thought that in the HPS games in order to achieve a complete capture in a melee ("ZOC kill"), you had to have a ZOC on the front hexes and units in the rear hexes of the target.
However, this just happened to in a Smolensk game of NRC. I meleed a large stack of cavalry from the flank. Just to get it out of the way, because I saw no way to set it up for a ZOC kill. There was a ZOC all around the stack, as far as I can say, but there were friendlies in both rear hexes--one regiment of cavalry, one battalion of infantry. Still, the stack was eliminated completely when it lost the melee.
This puzzled me and I next thought of an overstacking kill. But the stack was just around 800 cavalry so it should have fit into a hex with 3?? infantry. And if not, then the fact that it was composed of I believe seven individual squadrons should have some of them. Yet they were all eliminated.
It's not the first instance that I have seen a ZOC kill where I thought there shouldn't have been one, but it was never so obvious. Is there more to the ZOC kill concept than I know?
Not that I am complaining about the result ... it yielded a nice 250 VP. But I'd like to understand what happened. [:I]
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Général de Division D.S. "Green Horse" Walter
Baron d'Empire, Duc des Pyramides
Commandant de la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3ème Division[/url], VIème Corps Bavarois, L'Armée du Rhin
Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Armée du Rhin
Commandant de la Brigade de Tirailleurs de la Jeune Garde

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