Edit: This is now a petition that I will submit to the powers that be if a sufficiently large number of members supports it. If you are willing to do so, please indicate it here in this thread.
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Gentlemen who have agreed to support the petition:
Rich White
Alexey Tartyshev
John Corbin
Atle Jenssen
Mike Cox
Sellick Davies
Gary McClellan
Sean Turner
Rick Motko
Phillip Chimara
Anton Kosyanenko
Andy Moss
Theron Lambert (?)
Phil Roubaud
Phil Driscoll
Stefan Reuter
Ed Blackburn
Greg Morgan
Tomasz Nowacki
Yann Lamezec
Jim Pfluecke
M. Francisco Palomo
Eugene Renna
Valère Bernard
Christian Rizo
David Guégan
Bill Peters
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Most of the scenarios in the HPS games and all in the BG games are purely tactical. Most last one day and happen on fairly small maps. All movement, therefore, is also purely tactical, and events beyond the battlefield are of no concern.
The four and six day campaigns on the big Bavaria and Belgium maps in HPS Eckmuhl and Waterloo however obviously venture into the operational field. And there time and space become of importance. In the games, it's a quite common occurrence that units march several days and nights on end, yet arrive on the battlefield just as big and fresh as they started off. In reality however there were physical limits. Soldiers need to be fed and rested; horses even more so. In forced marches units lose stragglers, and not in insignificant numbers; the longer the march, the greener the unit, the worse the weather (hot, cold, wet), the more severe the loss. These circumstances produced limits to operational freedom that are totally absent from the games. This didn't matter on small maps and one-day fights. It matters for the 388 and 534 turn monsters.
The things I would like to see in the game to give us some incentive to avoid marching our soldiers to death:
<b>1. Units lose stragglers as they move.</b>
- I believe this shouldn't be difficult to introduce. It's already there in the Panzer Campaigns engine as "vehicle breakdown"--mechanized units lose vehicles as they move.
- It should be a small percentage that doesn't matter at all when moving tactically; off the cuff, what about .25 % of the current strength per turn moved.
- Possible refinements: green units lose more, veterans less; horse soldiers lose more; units with high fatigue lose more; in bad weather, they lose more; units that preserve some of their movement allowance lose less.
- This would confront us with a very realistic decision in operational moves: do we want to get there firstest, *or* with the mostest; because, in spite of Forrest's dictum, in reality it rarely ever was both.
<b>2. Units gain fatigue as they move.</b>
- Again, this shouldn't be difficult to do; it's already there in the Panzer Campaigns and now also ACW series, in the shape of night fatigue.
- Also again, it should be a small percentage gained with every move, maybe 5 points?
- This would again face us with a realistic decision: get there fast, but with fatigued troops, or a bit slower, but with rested troops. It would also encourage us more to rest troops once they become fatigued.
<b>3. Units regain strength as they rest.</b>
- Yet again, this should be easy to do; the Panzer Campaigns games already have that feature.
- This would represent stragglers rejoining, walking wounded recovering enough to carry arms, etc.
- A significant percentage of the losses in battle were not fatalities, but just temporary incapacities and stragglers. A unit coming out of a battle could be reduced to 10% of its strength, yet roll call next day would show 50% present and fit for duty. (These are the actual numbers for one of the battalions that defended La Haye Sainte btw.) Battle was a demoralizing experience, but the effects often didn't outlast a good night's sleep or two.
- This would be a major incentive for resting worn-out units off the field for a full day and night, then rejoining the fight in better shape on day 4 or 5. It would also encourage us to preserve a solid core of each unit which has taken heavy losses so it can rebuilt. As it is, who doesn't regard a battalion of 100 men with max fatigue as expendable? But wouldn't we send them to rest on 17th April if we can get them back as 300 fresh men on the 20th?
Admittedly, all this would not significantly affect most smaller and shorter battles. But I believe we will see more of the operational scope in future titles and anyway these full-map campaigns are popular and an enjoyable experience. But as they are, allowing us to march our units to death without any consequences, they lack a certain important element of realism.
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D.S. "Green Horse" Walter, Maréchal d'Empire
Duc des Pyramides, Comte de Normandie
Commandant la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3e Division Bavaroise[/url], L'Armée du Rhin
Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Armée du Rhin
Commandant la Brigade de Grenadiers de la Moyenne Garde

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