Cavlary of this period are modelled well in alot of board games I played. Funny enough, much like ancients, they could and did run away from the FIELD.
Now while our games dont represent this one thing you can do is use a cavalry chart to model the ridiculous behavior of the equestrian arm. Here is how you do it:
After a cavalry defeat:
For the Defender's forces in the next turn:
Roll a d20 for your defeated cavalry (still in existence of course). If you roll a "0" then the cavarly head for the boardedge and must continue that way. Every turn roll a d20 and if you roll a "0" or "1" they rally for a turn and can come back.
For the Attacker's forces in the next turn:
Roll a d20. If the proper number (see below) is rolled then the cavalry MUST pursue after the retreating cavalry.
British: "0-4"
The rest: "0-2"
I leave it up to you Anglo-Allied guys if the Dutch cav would follow after their crazy British cavalry on the pursuit. If you want to play them as per British go ahead. I tend to believe that only British (KGL too?) cavalry had that bent to go all out.
Recovery for attacking cavalry:
Each turn roll a d20 for each unit that is pursuing. A roll of "0-8" for French and "0-5" for the British will stop the pursuit.
The enemy routing off of the boardedge has NO factor on the pursuit!
Yes, you could BAIT units to go ballistic I am sure with this rule but for those of you that like historically minded games this is an alternate way of play.
Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram and ... more to come)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]
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