From the User.hlp file:
When a unit suffers casualties due to combat, it may be subject to a Morale Check. This determination is based on a random number R from 0 to 1, the number of casualties taken C, and the strength of the unit S. A base strength B is calculated as
B = S / 10
If the base strength is less than 25, it is made equal to 25 (affecting units whose strength is less than 250 men). The Morale Check is then triggered when
R < L / (L + B)
For example, when a unit with 500 men takes a 25 man loss, the probability that it will take a Morale Check is 1/3, equal to 25 / (25 + 50).
In addition, units with Fatigue level 900 (Maximum Fatigue) that take a Fatigue loss also are required to take a Morale Check.
A unit which takes a Morale Check will become Disordered if it passes the Morale Check or Routed if it fails. The Quality value of the unit is used as the base value for Morale by converting A+++ to 9, A++ to 8, A+ to 7, A to 6, B to 5, and so on to F to 1. Modifiers are applied to this base Morale to obtain the final Morale value for the Morale Check.
· If the unit is stacked with a Leader, then 1 is added to the Morale.
· If the unit is Low On Ammo or Out Of Ammo, then 1 is subtracted from the Morale.
· If it is a Night turn, then 2 is subtracted from the Morale.
· If the unit has Medium Fatigue, then 1 is subtracted from the Morale.
· If the unit has High Fatigue, then 2 is subtracted from the Morale.
· If the unit has been fired upon Enfilade, then 2 is subtracted from the Morale.
· If the unit is Disordered, then 1 is subtracted from the Morale.
· Skirmishers have 1 subtracted from the Morale.
The resulting Morale value is compared with a random Die Roll from 1 to 6, and if the Die Roll exceeds the Morale value, then the unit fails the Morale Check. A unit that fails the Morale Check during Defensive Fire becomes Disordered, while a unit that fails the Morale Check during any other situation becomes Routed. If a Routed unit fails the Morale Check, it stays Routed, but also loses a number of men based on the amount the Die Roll exceeds the Morale, times 25 for Infantry and Cavalry, which is reported as lost stragglers. Unlimbered Artillery is not subject to routing.
When a unit routs, all units in the same hex as the unit and all units in adjacent hexes to the unit must also take a Morale Check. If any units in adjacent hexes fail the Morale Check, then this process is carried over into hexes adjacent to those hexes.
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First, all morale checks are per individual hits. The engine doesnt add up the losses.
Second, there is a check to see if a morale check is taken. If yes, then see how the morale check is resolved. If no, then no check.
So in your example: #1 and #3 do generate a CHECK to see if a test took place.
Rich or anyone else, if you think this is in error let us know. This is how I read the manual AND interpret it based on some logic. The line items showing the losses for each unit in the OB are probably not added up. I am thinking that the engine has a routine that says:
1. Has unit checked morale yet? If Yes, then use casualty line, if not then ignore line and move on to next casualty line.
2. If check produces morale check then test.
3. Go to next line with above logic.
Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]
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