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 Post subject: BGW Cav Counter charge
PostPosted: Thu May 17, 2007 10:00 pm 
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Joined: Mon Sep 03, 2001 3:49 am
Posts: 93
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Gentlemen, is it possible for a cavalry counter charge that does not end in a melee?

Lt Col Paul Frampton
Sympher's 1st Horse
KGL Battery
Anglo II Corps
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PostPosted: Thu May 17, 2007 11:57 pm 
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Joined: Tue May 29, 2001 9:12 am
Posts: 1393
Location: United Kingdom
No in a word. Although occasionally because the AI determines the charge route the charging cavalry gets hung up on another enemy zoc.

Generaal
2de Brigade
2de Nederlandsche Div
I Corps
Anglo Allied Army


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PostPosted: Fri May 18, 2007 3:30 am 
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Joined: Sun Jun 17, 2001 3:21 pm
Posts: 233
This is one feature I'd particularly like to see carried over into the HPS engine, even if only in the old multiphase mode (preferably along with square-forming too).

If ever incorporated into HPS single phase mode, it would need to be assigned in advance by the player (ie. a counter-charge order issued in the <i>previous</i> turn, probably with a particular target selected, and only activated if the target actually charges), rather than automatically by the A/I.


Maj. Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army


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PostPosted: Sat May 19, 2007 3:51 am 
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Joined: Wed Jun 08, 2005 5:48 am
Posts: 158
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Although I don't think it is likely to happen, I'd like to see a patch in the BG games, that allows a counter charge into an empty hex ahead of the charging enemy, so you can "cut them off".

Ensign William Davis
23rd (Royal Welsh) Fusiliers
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PostPosted: Sat May 19, 2007 11:54 am 
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Joined: Mon Feb 27, 2006 5:21 am
Posts: 594
Location: New Zealand
Yes I to did like that option in TS games.
Good idea and one I think has merit.
If you could choose a zone or specific hexes and the targeted arm/s (inf/cav/arty)- the engine could identify the hex/s you propose and then be able to charge as soon as a legitimate tgt entered that hex.
However you would have to get the engine to be able to identify a path free of en unit ZOC otherwise your charges just get hung up.
Then there is the issue of en supporting fire into your path which I assume could be handled as it is now for normal movement/melee atk.
Would continueing the melee via AI be an option? Would gamers want to give away such control to the AI (unlikely I think [:)])

Hmmm that pesky issue of orders could rear its head again [8D].

Lt Col Mike Ellwood
VII Saxon Corps, ADR


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