<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
<br />I like number 2.
As for cavalry charges, why let the players control anything after they yell, "CHARGE!"? Just have the cavalry take off and charge its fullest extent. Maybe set up that any follow up melee would only take place if it were in the cavalry's favor. If the melee would not be in the charging cavalry's favor then the charging cavalry would take a moral test. If it passes then the unit is 'UNDER CONTROL' and they do not go into the melee, IF the unit fails this morale test then the cavalry plunges into the melee. This would be a nice way to model UNCONTROLLED CAVALRY.
As for skirmishers, change the engine so unformed units in the open automatically retreats one hex whenever a formed unit attempts to enter the hex. The skirms take a shot at the formed unit attempting to enter thier hex, and then retreat. The formed unit enters the evacuated hex, and pays an additional 2 movement points for doing so. This should allow us to model how skirmishers can slow an advance, but not turn them back into the stonewall they used to be.
Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Your skirmisher concept, Al, is good. We went over this with John and at that time he wouldnt go for it (this was way back during the Wagram development). However, oftentimes if someone sends him an email at the right moment, coffee is tasting good, bonus check just arrived in mail, etc. then he has turned around and added it into the engine.
Someone might try exploring this route with him again. For me if he went for it then some form of melee post phase would work for me.
You cav concept is something I have wanted from the git go. Remember those days of minis when you watched the British cav head off towards the boardedge? [:D]
Bill Peters
Armee du Rhin - V Corps, 5ème Division, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]
