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PostPosted: Wed Jun 13, 2007 6:04 am 
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Joined: Tue Oct 09, 2001 10:57 am
Posts: 2197
Location: Canada
I was pondering the expansion of the leader capture ability…

Currently, if you capture a leader, you get some points and the
army suffering the capture losses some command and Control.

I was thinking that this could be expanded upon…

You capture a leader with some unit. The loosing army suffers command and control loss. Now the leader captured may have plans or copies of orders with him so they now fall into your hands. To simulate this affect you could have the program expose a portion of the map relevant to the type of leader captured.

Example

The leader captured is a brigade leader. The leader's brigade is now exposed on the map. Perhaps not in it's exact position
but slightly randomized by a hex or 2. this may only last for 1 turn.

You can see how this would evolve as higher placed leaders are captured.

Now for the points awarded for capturing leaders.

Do not award the points unless the capturing unit makes it back to his Commander.

Thoughts ???

<center>Image
[img]</center>
<center>Image
[img]</center>
<center>Monsieur le Marechal Baron John Corbin
Commanding L'Armee du Rhin
Grande Duc de Piave et Comte de Beauvais
Commanding the Division de Cavalerie de la Moyenne Garde
NWC President</center>


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PostPosted: Wed Jun 13, 2007 6:30 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Actually leaders in combat rarely carried plans with them. I would agree that captured leaders never have a chance to escape and certainly if the officer was captured and then the capturing troops were isolated that there could be a chance of escape. Or the leader could not be taken captive by infantry ... etc. But I wouldnt look for John to change the game concerning capture.

For the allies it was a slipshod affair in the early wars. Maps were left at HQ. Remember that they didnt have a very good staff system. Sometimes order were verbal. And no officer of this period is going to divulge his orders to his captors.

For the French - if you capture the HQ (which we dont have in the game but figure its Berthier) you would have access to a multitude of correspondance.

For each French Corps commander you might find orders from Napoelon. Same would work for each Allied Corps/Wing commander.

However, to code such a change would mean alot of work for John. Also, the POSITION of the troops was sometimes not even known by the captured officer (in detail). The ORDERS were. What you might do with your opponent is agree that if a CORPS commander is captured, roll a die. On a 6 the orders are captured with him and your opponent must tell you his destination for that corps.

This can be done without involving John Tiller I believe. At best folks would be a bit upset by the rule. In the end another adventure in countless numbers of posts and emails to me and Rich H.

So the conclusion: work it out with your opponent. I honestly think that alot of things are left out of the game that the players themselves could be doing to add some spice to the battle.

Orders, couriers and so on are not a normal part of our process. We respond too quickly to events on the other side of the board when in fact the relation of those events could take hours or even not known a day or so later.

For Eckmuhl, Waterloo and Jena big map battles where there are large distances between forces - I suggest an honor system. Make out orders BEFORE you start the corps moving and stick to them. Use a distance calculation to determine courier arrival and also have a percentage chance that the courier arrives late. Then the courier must arrive with new orders before entire columns are magically whisked off to go help out some other column in trouble.

Bill Peters
Armee du Rhin - V Corps, 5ème Division, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Wed Jun 13, 2007 6:37 am 
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I was not going to ask JT about it as I figured he would say no..

Just musing is all...

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<center>Image
[img]</center>
<center>Monsieur le Marechal Baron John Corbin
Commanding L'Armee du Rhin
Grande Duc de Piave et Comte de Beauvais
Commanding the Division de Cavalerie de la Moyenne Garde
NWC President</center>


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PostPosted: Wed Jun 13, 2007 8:56 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Oh sure, there are alot of areas in the game that we could improve. Never hurts to comment on them.

One area is units. I wish that they had a training grade as well as morale. A friend of mine put out a miniatures set some time back that had that factored in. I really liked it.

Bill Peters
Armee du Rhin - V Corps, 5ème Division, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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