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 Post subject: Bridge ratings
PostPosted: Sat Jun 14, 2008 6:00 am 
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Joined: Fri Jun 08, 2001 1:45 pm
Posts: 211
Location: USA
I am playing a Waterloo scenario and my opponent has damaged the bridge at Chalet but not destroyed it. I have engineers repairing it but it is a slow process. I have gotten infantry across but not wagons, artillery or cavalry. At what number are those units allowed to cross?

Marechal Jonathan Thayer
Commandante Moyenne Garde
Duc de Saalfeld et Prince de Friedland
1/10/III
Armee du Nord




jonathanthayer@bellsouth.net


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PostPosted: Sat Jun 14, 2008 6:29 am 
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Joined: Fri Jun 01, 2001 5:57 pm
Posts: 842
Location: Massachusetts, USA
I believe it is:

50 for infantry
100 for cav
150 for artillery



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Maréchal Jeff Bardon
1ere Division de Cavalerie Legere
I Corps, AdN


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PostPosted: Sat Jun 14, 2008 8:18 am 
Would it not be historical to have pontoons available in the scenarios to counter enemy oppositions? Building them were the enemy is not defending. Jena comes to mind where they are desperately needed otherwise too predictable.

General de Brigade Pierre D.
Armee du Rhin
VII Corps, 22eme Division, 1ere Brigade


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PostPosted: Sat Jun 14, 2008 9:49 am 
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Location: Canada
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Pierre D</i>
<br />Would it not be historical to have pontoons available in the scenarios to counter enemy oppositions? Building them were the enemy is not defending. Jena comes to mind where they are desperately needed otherwise too predictable.

General de Brigade Pierre D.
Armee du Rhin
VII Corps, 22eme Division, 1ere Brigade

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I have always wanted this to

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<center>Monsieur le Marechal Baron John Corbin
Commanding L'Armee du Rhin
Grande Duc de Piave et Comte de Beauvais
Commanding the Division de Cavalerie de la Moyenne Garde
NWC President</center>


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PostPosted: Sat Jun 14, 2008 10:21 am 
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Posts: 590
Location: USA
"Pontoons" can be put in, to an extent already.

All you need to do is put in a certain number of "broken" bridges at start. That would simulate those places where throwing a pontoon across is realistic (from an engineering point of view). It would then be up to the player to choose which of those places to send his engineers. It would then be up to the other player to keep those locations well scouted.

Feldmarschall Freiherr Gary McClellan
Generalissimus Imperial Austrian Army
Portner Grenadier Bn
Allied Coalition C-in-C


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PostPosted: Sat Jun 14, 2008 1:01 pm 
Gary is very correct. I've advocated this in all the series for years.

... and it's fairly accurate historically, as there are many conditions where enginiers would place a pontoon bridge. The river banks need to be low to the water level, and firm, near a road. The river bed needs to be firm, and the current not very rapid.

I think its a great idea, as it opens up some of the maps to manuevres that players need to keep watch for, and gives players some new choices.

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


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PostPosted: Sat Jun 14, 2008 1:23 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
<br />Gary is very correct. I've advocated this in all the series for years.

... and it's fairly accurate historically, as there are many conditions where enginiers would place a pontoon bridge. The river banks need to be low to the water level, and firm, near a road. The river bed needs to be firm, and the current not very rapid.

I think its a great idea, as it opens up some of the maps to manuevres that players need to keep watch for, and gives players some new choices.

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Ebelsberg would be much different

so.. step by step... How can I modify this particular map ?


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<center>Monsieur le Marechal Baron John Corbin
Commanding L'Armee du Rhin
Grande Duc de Piave et Comte de Beauvais
Commanding the Division de Cavalerie de la Moyenne Garde
NWC President</center>


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PostPosted: Sat Jun 14, 2008 1:59 pm 
John,

The needed change is made in the scenario.

Open the scenario editor.

Open the scenario you want to alter.

Save the scenario under another name.

There is a pull down tab under HEX (I think) that has the option to ADD BRIDGE. It only works over water hexes. When asked what strength to make the bridge set it at ZERO.

I recommend making sure that both banks of the river have the same elevation as the water, and it is clear terrain, and there is clear terrain around it for a few hexes, and between the crossing site and the nearest road. I'd suggest to make sure the nearest road is within 5-10 hexes.

Save scenario under new name.

That's all. It's easy.

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


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PostPosted: Sat Jun 14, 2008 2:35 pm 
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Posts: 6156
Provided that bridge engineers were present this is a viable option.

For Jena - no, they were well to the rear. Sheesh even several divisions of cavalry were trailing the main body and one of them (Grouchy) didnt make it to the battle.

Wagram - they were there ready to toss out ready made sections. But remember that they had been sitting on the island for over a month.

Ebelsberg - this is a rush situation. The French army had NO pontoons available at that location. It was a quick assault by the French.

Waterloo - not sure that Napoleon had bridging engineers in that army up near the front.

NRC - Napoleon had bridging engineers but probably not up with the front line troops.

Eckmuhl - there was an Austrian bridging force to the north near the Danube whose equipment was captured after this portion of the 1809 campaign was over. Charles' engineers were REPAIRING the brigde near Landshut prior to the battle starting. But I dont think you will find that he had pontoons. Because of the overall situation I added in some zero strength bridges but frankly after a test game against Paco I have demonstrated that the Austrians can get across the back bridge before it gets destroyed. Thus the zero strength bridges in that situation are really not needed.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Sat Jun 14, 2008 3:53 pm 
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My biggest concern, is that really, Pioneers should have wagon type movement (and movement rates). The equipment involved in putting up a Pontoon is bulky and prone to delays in transport.

As Bill mentioned, the stuff was pre-placed for Wagram, but for a relatively fluid situation, I'd be uncomfortable with rushing pioneers up the road at Infantry rates if there were a proliferation of bridge sites set in a scenario.

Feldmarschall Freiherr Gary McClellan
Generalissimus Imperial Austrian Army
Portner Grenadier Bn
Allied Coalition C-in-C


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PostPosted: Sat Jun 14, 2008 4:06 pm 
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Posts: 3603
Location: Republic of Galveston Texas USA
Monsieur Al how can you change a game that two players have agreed to play it is cheating to change it after the fact oui! but we have such an honest club![:D][8D]beware of who you play ![}:)][:(!]

Col de Art 6/3 II Corps AN Marbot CS


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PostPosted: Sat Jun 14, 2008 4:12 pm 
Clifton,

Cheating is fine, getting caught isn't. [:0]

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


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PostPosted: Sun Jun 15, 2008 8:05 am 
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Monsieur’s when any one is bold enough to say that cheating is ok so long as you don’t get caught then I say its time for the President of the club to speck up an say something about this remark an tack action.

Col de Art 6/3 II Corps AN Marbot CS


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PostPosted: Sun Jun 15, 2008 8:21 am 
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Al was joking about cheating.

He was not originally talking about how to modify the save file from a battle (which WOULD be cheating), but instead how to use the scenario editor to modify the base scenario, would only helps if you do it before you start the battle.

That is in no way, shape or form cheating. While it would be cheating to alter a stock scenario to your advantage and not let your opponant know such, <b><i>that's not what Al was talking about</i></b>. He was merely explaining how to modify a scenario.

So, Al's followup line is merely a joke. Al's integrity within the the clubs is such that, he can joke about such, and anyone who knows him knows that it is just that... a joke.

Feldmarschall Freiherr Gary McClellan
Generalissimus Imperial Austrian Army
Portner Grenadier Bn
Allied Coalition C-in-C


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PostPosted: Sun Jun 15, 2008 8:33 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Cliff - you can alter the game files really easy. Just send me an email if you want to know how! [:D]

I also have a guide to aligator hunting! Only costs you the price of postage. Goes along with my Florida real estate guide! [:D]

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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