I wanted to post a note about scenario 066. Battle on the Mincio from Campaign Marengo. Hold off on playing this one for now. I am just now getting to the 2nd day of the battle and realize that I did not add in enough game turns. As my Allies emerged from their camps on the morning of the second day, I counted out the hexes to the locations I needed to take to win and realized that I would come up short even if the French forces got completely out of the way.
The updated version will include an additional 78 turns taking it up to the last Dusk turn.
The map is 350+ hexes wide. I had not considered that when I built the scenario.
The first day scenario will have less than 100 turns making it more manageable for those players that do not want to slog through a long scenario. I might even look at building smaller scenarios for it as well. The battle breaks down nicely into 4-5 sub-battles. More on this later.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)