<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Kosyanenko</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
<br />I did a test using the Partial Retreats rule. Contrary to the manual I highly suggest the use of this rule. It allowed the retreat of units to a friendly adjacent stack in my test whether Weak ZOC was ON or OFF.
All of our playtest games will use this rule in part to eradicate the problem of ZOC kills.
Bill Peters
Former NWC President, Club Founder, Prussian and Austrian Army Founder, Stefan Reuter's hunting buddy. HPS Napoleonic Scenario Designer (Eckmuhl, Wagram)
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
BILL? WHAT ON EARTH DOES THAT MEAN? Partial retreats is not connected with ZOC kills in any way, is it? It's about retreating of a stack into a hex with friendly units in case the size of both of them exceeds the stacking limitations. That's how it's described in the manual. That's how all of the players in here understand it. I saw numerous posts both in here and in the allies tavern where the mechanism was described in details. No one said anything about the possibility to retreat into a hex in enemy ZOC. I never saw it. Maybe I'm too unexperienced? Maybe, but players with 1000s of points in store posted and they didn't notice it too. And now you say it works in a completely different way. Were you not one of the HPS team would I say "Ha! The guy knows nothing about the engine!" But you are! Does it mean we all were understanding one of the game aspects in a completely wrong way for quite some time and no one told us? Or it will work differently in a new version, my sincere appologies then![:I]
<center>

</center>
<center><b>Eyo Imperatorskogo Velichestva Leib-Kirassirskogo polku
General-Mayor Anton Valeryevich Kosyanenko
commander of Little Russian grenadiers regiment</b></center>
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Slight correction to my post - you CAN retreat to a friendly stack that is adjacent to yours with Partial Retreats OFF IF the stacking limit is not met.
Frankly I will still use the Partial Retreats rule from now on. Al Amos has proved that you could pile in the units in a hex. Some incredible number too that we will never be able to attain to in our games.
So yes, the Partial Retreat rule has NOTHING to do with retreats as far as it pertains to being able to retreat to a friendly. It WILL save big stacks from being ZOCd, however, and I plan on using it in all future games for that reason alone regardless of whatever other effect it has.
Bill Peters
Former NWC President, Club Founder, Prussian and Austrian Army Founder, Stefan Reuter's hunting buddy. HPS Napoleonic Scenario Designer (Eckmuhl, Wagram)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]