Bill Peters wrote:
The contention that Napoleonic battles were not bayonet clashes never enters consideration for the series. We already knew that. I wish you guys would quit harping away at that. That is NOT what a melee is in the game. It is a close in firefight and when a player decides to press the melee button what you are saying is that the men would not attack, would see the loss of men as something they could not afford to do ... and SHOULD ROUT!
We can only “pretend” it’s a “close quarter firefight”. Obviously, the intention was to design it as melee and that’s exactly how it is described in the manual, in game phases, PDT and not surprisingly this “event”, no matter how it’s called, has all the features and carries all the implications of melee [especially referring to the cavalry, the term “close quarter firefight” is a very questionable explanation as in game the “melee=close quarter firefight” logic is applied to cavalry and infantry in the same manner].
Bill Peters wrote:
Baloney. That is NOT Napoleonics. Time and time again the French would attack the British, would suffer losses, would get the usual instant counterattack. If it happened once it happened at least thirty times during the Peninsular Wars. If your assumption of the fear of losses is correct then why did the men do heroic deeds at all?.... Your reference to Nafziger is fine and he is correct it it your application of what he is saying that is not. And he is not correct in some of what he is saying otherwise men would not have walked into the maelstrom that was the Great Redoubt. Regular units, not Guard.
Fear of losses is the human nature and the basic instinct. In the game, it does not exist as we all feel very safe in our armchairs in front our desktops. We throw units into the carnage without any feelings and the execution is guaranteed as long it is within the engine mechanics (movement’s points etc). So of course in H&R players will also throw units into the Great Redoubt without hesitation. H&R deals with the process how is it done and whats the otucome of such action.
In reality, men would not necessarily follow the orders as robots and occasionally infantry would break up the formation and pull back to the rear, while cavalry would refuse to charge at all:
• In 1813 at Dennewitz the 2nd Uhlan Regiment (Poles) threw itself against squares of II, III and IV Battalion of 3rd East Prussian Landwehr Regiment and squares of 4th Reserve Infantry Regiment. The Prussians delivered volleys and the uhlans passed on and engaged the cavalry behind them. The uhlans were outnumbered, lost 102 men in this action and were fleeing. Marshal Ney sent orders to Westphalian Cavalry Brigade to support the Poles but the Westphalians refused. Furious Ney sent their colonel to Napoleon after "ripping off his epaulettes."
• The British 7th Hussar Regiment Queen's Own was the "embodiment of dash and panache". On June 17th at Genappe (in Belgium) Lord Uxbridge wanted to give them a "taste of glory" - the hussars charged but each charge "was not in the favour of the 7th Hussars. Finally the 7th Hussars refused to charge the French lancers." At Waterloo the hussars also didn't charge the lancers and seem that they refused to charge into the flank of cuirassiers.
• At Waterloo the Cumberland Hussars were showing very visible signs of wavering and Lord Uxbridge sent an officer to see what was going on. "The regiment began withdrawing but a number of officers and privates outraged by the cowardice of their comrades, left their ranks and attached themselves to other regiments. The rest of the regiment left the battlefield and galloped all the way to Brussels without participating in one single action. Their colonel was court-martialled and expelled from the army." (Barbero - "The Battle")
H&R changes will simulate the situation where, attacks can be beaten back by defensive fire as it happened in reality. Translating this into HPS language, this situation would occur when the attacking unit’s morale is shattered and they get routed. This was a very common situation in Napoleonic battles but unfortunately hardly happens in the original game but we were really glad to see this happening in H&R during our tests. This creates much more realistic flow of battles over time. Once the attacking force is routed, they pull back to reorganise or relived by another formation. Battles last longer without being decided half way through their historical conclusions.
The “
heroic deeds” will still be happening but it will be truly heroic because it would not be consistency but an exception. For example, in one of our tests, one Austrian line infantry battalion (“D” quality) held in square for 30 minutes while being pounded by canister from French Grand battery and being fired and meleed by French infantry columns. The battalion lost about 50-60% of its strength but held its ground. This however, was not a consistent performance in Napoleonic wars, neither it is a consistency in H&R. After all its all numbers game – morale check die rolling can result in unpredictable results outside the normal distributions. Hence heroic deeds are not absent in H&R.
Bill Peters wrote:
You guys are living in dreamland.
I would ask you to refrain from personal comments. I hope you will find it reasonable. A few members already noted that you are taking the discussion personally and getting too sensitive, which on a few occasions, translated in a few of your comments about our team being not issue-specific, completely ignore explanations received earlier, accusatory, mocking, personal and simply rude not to mention subjective, due the apparent conflict of interests. I hope we do not have to come back to personal issues anymore. This is not how NWC disscusions are usually done.
Bill Peters wrote:
Your D rated units would bolt the first time someone hits them for 25 men losses.
Let’s look at the facts.
H&R average battalion is 430 men. As per engine formula: R < L / (L + B)
25 losses would trigger the morale check in 37%.
Considering that there is always a leader in H&R stack, unit morale would be 4 out of 6(“D” +1 for the leader). Giving the benefit of the doubt to “C” unit from the original game and also assuming that there is always a leader around, the morale of such unit is 5 out of 6 (“C” +1 for the leader)
- for “D” unit, the rout probability would be equal to 0.37*(2/6)= 12.3%
- for “C” unit, the rout probability would be equal to 0.37*(1/6)= 6.61%
As can be seen the 6% difference is all the difference you get between “C” and “D” when taking 25 casualty. “
would bolt the first time” – perhaps is not the most accurate expression.
Considering that, there is a lot less melee in H&R, less density and not always there is a leader in the original game - this 6% difference is even less tangible. Furthermore, regimental evaluation in H&R in fact raised the base morale of some about 20-25% units by 1, giving them in fact original quality of “C”.
Bill Peters wrote:
Along with them will go the entire French line due to Rout Limiting being OFF.
The entire French line will not go as long as players use historical tactics. Refer to the above posts on in-depth–positioning.
Bill Peters wrote:
You are saying that the result is wrong. I am saying that the way that the troops are used is wrong. That is the difference. You would like to see the men walk up to the line, get hit and run away, and call that terribly historical. I would like to see the men walk up to the line, a battle of wills ensue for two turns max, which is about what happens in my games and THEN one or the other runs away.
Unfortunately, this does not happen always. Cavalry and light infantry hardly ever rout due to “B” and above morale ratings. “C” units are also quite steady. Even if they get routed after 20-30% casualties- they are usually back in combat within 20-30 minutes and ready to suffer further.
The result is wrong because the troops handling is wrong because that’s how the original settings encourage players to use their troops –e.g. high morale, melee, tight command and control, incorrect density.
Players cannot be blamed for unhistorical results. Players mostly act rationally, utilising the settings to their advantage - this is the fundamental element of competition when players strive to achieve a Major Victory. Hence the underlying reasons for such unhistorical behaviour
are the game settings. What we believe is that H&R settings will force the players to use the troops in a more historical manner which will result in the historical outcome.
Bill Peters wrote:
And yet I can cite to you battle experiences where one regiment fought all day at the same post under great fire. H&R doesn't believe that ever happened.
Incorrect. What H&R believes is that this should not be a consistency (it also depence on casualties, a dozen of other varibles and the definition of "
great fire"). This is one of the basic reasons why Napoleonic battles casualties were not what we see in the original game.