Napoleonic Wargame Club (NWC)

The Rhine Tavern

*   NWC   NWC Staff   NWC Rules   NWC (DoR) Records   About Us   Send Email Inquiry to NWC

*   La Grande Armée Quartier Général    La Grande Armée Officer Records    Join La Grande Armée

*   Allied Coalition   Allied Officers   Join Coalition

*   Coalition Armies:   Austro-Prussian-Swedish Army   Anglo Allied Army (AAA)   Imperial Russian Army

 

Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Thu May 08, 2025 2:28 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Skirmishers in Combat
PostPosted: Fri Feb 03, 2012 4:35 pm 
Offline

Joined: Wed May 23, 2001 10:18 am
Posts: 6156
I was doing some melee tests today and found that skirmishers both attack and defend at full strength in the Leipzig game. I had thought that they were reduced in melee. Does anyone know of the section in the rules where it says they are worth less in melee.

Seems to me that 500 skirmishers should not be worth the same as a 500 man formed battalion.

_________________
Image

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


Top
 Profile  
Reply with quote  
PostPosted: Fri Feb 03, 2012 4:58 pm 
Special Skirmisher Resolution
When Skirmishers are defending in melee against non-Skirmisher attackers, they take losses which are 1/5 of the normal value, but always retreat. If their attackers also consist of Skirmishers, then the attackers take 1/5 normal losses, but the retreat resolution is calculated normally. These special Skirmisher rules only apply when there is no more than 1/8 of the maximum stacking limit in the defending hex, or respectively in the total number of attackers.

This rules section does not indicate that. If skirms in a hex are above the magic number they will not retreat if they win the battle.


Top
  
Reply with quote  
PostPosted: Fri Feb 03, 2012 7:00 pm 
Offline

Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Yes, I found that part. But for some odd reason I had thought that they were worth less when in melees with formed troops. Oh well!

Makes me wonder what would happen is we started stacking 8 counters of them like the old BG days. The old Killer Skirmisher stacks ...

_________________
Image

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


Top
 Profile  
Reply with quote  
PostPosted: Sat Feb 04, 2012 6:36 am 
Offline

Joined: Tue May 29, 2001 3:54 pm
Posts: 660
Location: Eboracum, Britannia
I think that skirmishers should always be pushed back when attacked my formed units, at least in the open, without great loss to the attacking formed units. The thing that made me stop playing the Talonsoft games was the disproportionate influence and strength of skirmishers who were always able to block an attack and prevent you getting to grips with the main enemy battle line.

_________________
~ Field Marshal Antony Barlow ~
~ 51st Light Infantry (Second Yorkshire West Riding) ~
~ 4th British Brigade, 4th Division, II (Anglo-German) Corps, Anglo-Allied Army ~
~ 1st Company, 3rd Battalion, 1st Regiment of Foot Guards ~


Top
 Profile  
Reply with quote  
PostPosted: Sat Feb 04, 2012 9:51 am 
Offline

Joined: Wed May 23, 2001 10:18 am
Posts: 6156
Yes, I know what you mean. I can also remember one member of the club using six stacks of skirmishers to block the movement of my troops. Utterly ridiculous but hey, in those days we were not into House Rules as much ...

_________________
Image

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz

3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps

Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie

NWC Founding Member

For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options OFF:

MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)


Top
 Profile  
Reply with quote  
PostPosted: Sat Feb 04, 2012 10:33 am 
Bill Peters wrote:
Yes, I know what you mean. I can also remember one member of the club using six stacks of skirmishers to block the movement of my troops. Utterly ridiculous but hey, in those days we were not into House Rules as much ...


Bill, why didn't you just move up some cavalry and harvest a huge haul of vulnerable enemy infantry? Anyone placing skirmishers in front of me in that manner will just be contributing easy Victory Points to my bottom line total. :twisted: :twisted: :twisted:

When stacked in those numbers, they also take damage from fire just as if they were formed infantry anyway, which negates their skirmisher benefit in any case. :shock: :shock: :shock:


Top
  
Reply with quote  
PostPosted: Sat Feb 04, 2012 11:57 am 
Skirmishers also suffer minus one on morale check dice rolls. Trying to rally/reform lots of skirms spread all over the map can be a real Kommand Kopfweh, especially for non light skirms routing more than 5 hexes away from their parent bns.


Top
  
Reply with quote  
PostPosted: Sat Feb 04, 2012 12:37 pm 
Warren Bajan wrote:
Skirmishers also suffer minus one on morale check dice rolls. Trying to rally/reform lots of skirms spread all over the map can be a real Kommand Kopfweh, especially for non light skirms routing more than 5 hexes away from their parent bns.


Try doing it when you have Allied Leaders with a command radius of 2. :x :x :x


Top
  
Reply with quote  
PostPosted: Tue Feb 07, 2012 1:56 am 
Offline

Joined: Mon Jan 30, 2006 4:11 pm
Posts: 1765
Location: New Zealand
I like all the dirty tricks you can pull with skirmishers. Don't you agree Andy Moss?
Send them on a long mission, block a forest track, scout a ridge, capture a leader behind enemy lines, shoot a battery in the flank getting a gun, overtack a unit to prevent it being pushed back (max counters), hmmm what else..... :lol: :lol:

Bill keeps removing them though which is a dirty trick in its own right :mrgreen:

Their lower morale, reduced fire, reduced melee, zoc of killability, diffculty to rally and vulnerability vs cavalry make them pretty over rated though I think.

I Like it when my opponents leaves them lying around for some easy kills. I know Anton enjoys riding them down with a swarm of cossacks. The said force normally parades the shako's of the victims on their lances. Sometimes with the heads still in :mrgreen: :mrgreen: :lol: .

Oh bit gross there chaps sorry.

_________________
Marechal Knox

Prince d'Austerlitz et Comte d'Argentan
Ordre national de la Légion d'honneur

"What is history but a fable agreed upon"


Top
 Profile  
Reply with quote  
PostPosted: Tue Feb 07, 2012 3:18 am 
Offline

Joined: Tue May 29, 2001 9:12 am
Posts: 1393
Location: United Kingdom
I like all the dirty tricks you can pull with skirmishers. Don't you agree Andy Moss?
Send them on a long mission, block a forest track, scout a ridge, capture a leader behind enemy lines, shoot a battery in the flank getting a gun, overtack a unit to prevent it being pushed back (max counters), hmmm what else.....


Moi??? These days I'm getting paranoid about entering the Tavern. Double entendres and now "the dirty tricks of the agmoss99" revisited. :shock: I suppose when you are Number 1 you have to put up with this :wink: Glad somebody appreciates what to me is a higher artform within the game anyway. Omelettes and eggs old son.

In the BG games you can add that a Q6+ skirmisher stacked with lower quality units increases the defensive capacity of the stack - the French of course don't have to deal with crappy 2 quality units. Or there's simply the melee-a-formed-unit-to-disorder-it tactic....with the bonus in HPS you can then charge it.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
POWERED_BY
Localized by Maël Soucaze © 2010 phpBB.fr