Colonel Dumas, salute!
You have raised a subject that is most dear to this player's passion for the games we all enjoy so much.
The multi-player format is a fascinating aspect to the games we play here. Such a format is different from solo play and is not everyone's cup of tea, as it were. It involves a definite checking of the ego at the door, so to speak. For the commander, he must not be a micro-manager, requiring as you put it, his subordinates to simply push units around, but allow them to be an integral part of the game.
I only experienced this format of play upon joining the club. Having formed a combat team of likeminded players, we embarked upon a series of maneuvers and battles, and discovered so many wonderful new insights about our individual levels of skill, and those of others. We are learning our weaknesses and strengths, which seem much more evident when placed in context of association with other players, particularly players from one's own side.
When battling an opponent in solo play only, our own ego can conceal our weaknesses from ourselves, but when on display to a fellow officer, it will stand out in clear relief. The learning experience of such play is constructive when one's partners are willing to constructively criticize, and not simply demean.
Communication between the players on one side in such a game is crucial, crucial to success, and enjoyment.
This all goes to the development of esprit de corps, as you say.
For players who enjoy a so-called historical flavor to the games, the multi-player format heightens the experience. After all, in warfare involving more than the single squad one may be in command of, the effectiveness of one's actions will depend in large part upon the actions of other commanders and units.
The famous generals we all like to believe we are emulating, whether it is Napoleon, Wellington, Blucher, de Tolly, Charles, etc, etc, all had to depend upon others to make their strategies successful. These great leaders devised the strategies but their subordinates carried out the tactics that bore the fruit (or not) of said strategies.
Multi-player games, when effective, will allow officers to teach and to learn, which will improve the play of all involved.
Since I have started to play the games in this manner, I have found I enjoy them much more than solo play. Why? I imagine it is because of relationship to others. I'm interacting, I'm sharing the joy of the game with another player (who is not my opponent, which automatically limits what I can share...).
The multi-player style is just another aspect to these games. Ultimately, no better or worse than solo play, just another way to enjoy the games.
When there is effective communication between the team members it can truly be a wonderful experience. When there is a lack of such communication, or an ego-driven commander, the experience will not be so pleasurable.
I would hope that more players will try this kind of gaming out, and share their thoughts on the subject as well, in this thread.
Regards,
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