Christian Hecht wrote:
Thanks Bill.
Bill Peters wrote:
And artillery never needs a leader for the most part. They never Disorder (I wish they would to be honest) and thus the Command Test never applies to them.
Interesting, I thought the rules about disorder apply also to artillery, at least I don't see an exception for it in the manual.
Things the cause Disorder:
Cavalry:
1. Moving into a hex with formed infantry.
2. Moving into a hex that has any terrain (except when using a road, path or pike) other than Open, Field or a bridge.
3. Moving through a hedge, wall, fortification or embankment hexside.
4. Charging and Melee (offensive - some defenders will not Disorder).
Infantry:
1. Moving in Line or Squre and failing the Disorder test for movement.
2. Moving in Line over a hedge, wall, fortification or embankment hexside.
3. Moving into a hex with cavalry.
4. Infantry units will disorder if they move into the same hex as another infantry unit in a different formation.
5. Participates in melee as the Attacker. (sometimes defenders will not Disorder)
Artillery:
None ... if you ever see Artillery Disorder please send me a game file with a password and hex location. They never Disorder due to melee which I think should be corrected. Meleeing a battery should cause Disorder if the conditions were right.
_________________

Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)