I would submit that in SOME cases the rifle fire effects rule could be justified. There must have been a certain number of sharpshooters out there picking off officers. There likely were some on both sides. The American longrifles did give an advantage, but would have been available the Loyalist units as well (i.e. Queen's American Rangers) I guess it would boil down to two things: 1) were riflemen trained as sharpshooters and taught to pick off officers? 2) would the loss of officers cause confusion, chaos and a breakdown in morale?
I know Hollywood loves to portray the American Riflemen doing just what we're talking about, but is there any documentary evidence? I also tend to believe that it would effect morale in the British Army more than that of the Americans. The Americans <i>(at least early in the War)</i> saw morale break down often due to a lack of discipline and training. When they were still at this state, the additional effect of losing an officer would probably be nil in comparison.
The British on the other hand were trained to follow orders, the were a well disciplined fighting machine that operated well due to that training. But take away the officers, take away the orders, and they were just a bunch of guys not knowing what to do next.
I think the rule is good in some cases only. The rifle already has the extended range benefit. If you throw in the rule on top of that it tends to send things out of whack.[:D]
<u>The following was an exchange on the training forum which I thought I'd throw into the conversation also:</u> <i><b>
<font color="red"><font face="Century Gothic">Sirs
I wonder how you feel about playing a Rebel with Rifle Fire Effects on to balance a particular Scenario, and could you all recomend some Scenarios that would work with that ?
Going through the Game Data List it seems that very few show about equal numbers of wins/draws for each sides which seems a bit odd. Is it an inherent Scenario design thing or simply a player issue ?
Thank You Gentleman
Rich Link
Rich,
Rifle Fire Effects is not an option most British players will allow, if they have a choice. It is too powerful in most games simply because too many units are armed with rifles in the original scenarios. There are some updates that have fewer rifle units which are more historically correct, and easier to stomach from a British point of view. There are only a few scns where it should be used for historical play. Cowpens and King's Mountain come to mind from the game disk. There are some in the Scenario Design Center that can use RE, without causing the battle to be too one sided for the Americans. There is a lot of discourse on the Message Board if you are interested.
Larry Davis
Rich,
Here's a direct quote from John Tiller, designer of the series. "Rifle effects should only be used for historical study only, and then only in the Cowpens scenario for which it was designed. I do not recommend it's use in competitive play". Yep, that about sums it up nicely.
Phil Natta</font id="Century Gothic"></font id="red"></b></i>
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