I'm responding to your quote, "I'm not aware of too many battles in the ARW where one side 'accepted' casualties indefinatly.."
True, this is what often decides battle, that one side or the other decides to not accept any more casualties <img src=icon_smile_wink.gif border=0 align=middle>.
In my example, however, the army wasn't just accepting casualties. It was attacking, with its left wing. By setting out in the open, the Center is not being stoopid, Phil, it is doing its job keeping the enemy's attention while the Left attacks. Staying 500 yards or more keeps the troops in long to extreme artillery range and loses are realitively few, maybe as 'high' as one per cannon per turn. If they just sit there won't be any ADF directed at them. So they sit, and 'pin'. They stay formed for battle, in sight, as a threat. If they disappear completely, the enemy could move against the left. If they 'dissolve' the battle line and hide in columns or clumps to stay out of sight, they risk destruction should the enemy advance and catch them.
In our games, we 'see' too much, so catching someone like that is difficult to do, so really there is no risk. I think that is why the Center should stay formed and in sight, and yes by all means stay out of musket, rifle and cannister range. To assist the game engine in creating the feel for the period.
To hide about and remove all or nearly all targets from sight, is to create an atmosphere of confusion and uncertainty on the battlefield, causing battalions to stumble into each other in other than the prescribed battle formation of the day. This then is asking the 'non-player' battalion cadres to fight in non-historical ways, and this is where I find fault with the game approach method.
A player should think of innovative ways to win or increase his chances to do so, but he should NOT have his 'non-player' formations work in unhistorical ways.
If the troops were drilled to fight in a tight compact line, to move across the terrain (any except defiles) in lines, stoppiing to dress as necessary, then players SHOULD have their battlaions do that. They should not have them adopt Napoleonic, or ACW, or Franco-Prussian War, or WWII tactics. They should accept the fact that loses will accure because the troops have to fight as they were drilled.
This does not mean you have to always march straight into and enemy match up unit for unit and see who breaks first. Frederick did not, but he still sent his units up in line and kept his battlelines formed even if under enemy artillery fire.
You can advance the whole line, you can advance refusing the left, the right, the center or both wings. You can oblique march so your center hits my right, your left evelops my right and your left refuses to occupy the attention of my center and left. But your units should still maintain their linear formations (battalion on line with sub-units on line.) Stacking depends upon the mission, the attacking portions will want to stack-to-the-max to bring the most available combat power to bear, while pinning missions will necessitate battalions to increase thier frontages.
When you advance, you advance in line formations, unless you are crossing a defile, or moving a great distance ... say over 1,000 yards, and when you do use the column formation for the sub-units, the counters (be they firing platoons or companies) then you have the battalion form a column of advance with sub-units following each other into the same hex. You don't advance a line by forming the sub-units into column and moving, then changing into line. No need to use line disruption option if you play that way.
In summary, you don't play stoopid either way. You have your battalions and companies operate historically as they have drilled to do and are trained to do, and you add your own creative style in at the brigade or army level by the mission you employ your different bragdes with.
It really does matter, this is warfare in 1776. This game should not be played as you would Naps, or WWII, or 'Nam. If you play all the games the same, you won't be able to see how the different eras were different, and may as well play chess.
Lt. Col. Al Amos
1st U.S. Dragoons 1812-R
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