Okay let's try a little experiment.
I just finished redoing the Brandywine.oob. I'll make a new scenario this afternoon. Both the oob and scenario will be based soley on John's Brandywine_a.scn using his map, pdt file, deployments and other header info (times, length, vp conditions, etc.)
I have removed the M from the colonial roster replacing it with I. Most of the militia also turned ther R bayonetteless rifles in for K bayontteless muskets.
All L troops for both armies have been broken into platoons, so the are 24-32 men per counter. It is strongly suggested that when these troops go into X order they only stack one per hex.
I recommend all British and American units only fire up to 100 men from a hex when in line, and Hessians fire up to 150 men per hex.
To assist in this, and to reduce the number of counters I reorganized the battalions. Each battalion now has 2-6 counters depending upon thier strength. A few examples....
<ul><li>A 296 man Brit/Amer unit has a 98 man right, 100 man center and 98 man left.</li><li>An 84 man Brit/Amer unit has a 42 man right and a 42 man left.</li><li>A 432 man Hessian unit has a 66 man right, a 150 man center-right, 150 man center-left and a 66 man left.</li></ul>
Some of the larger Brit/Amer units also have 4, 5 or 6 counters per battalion. The idea was to get the unit's center of gravity in the center. So counters of 100 men (2-rank) or 150 men (3-rank) were made and then the remaineder was divided in two for the wings. I tried to make sure the wing counters would be over 50 men if possible.
I am hoping that the larger units firing will be able to defend themselves against the smaller units in X formation (which is why I urge players to only stack 1 X formation unit per hex.)
The Light troops will be able to exert more ZOC's because they can spread out more than the line units, so they can be used more for scouting and screening.
The cavalry was kept about the same so they could scout and screen better as well.
So, players may find this version easier to play since the number of counters dropped drastically ... for the Americans it went from over 570 counters (not counting leaders or wagons) to under 200 counters (not counting leaders or wagons.)
Formed units should be able to push back light units in X formation, <b>AS LONG AS PLAYERS KEEP THE X FORMATION UNITS TO ONE PER HEX OR ABOUT 25-30 MEN</b> to reflect that skirmishing troops <b>WERE</b> spread out very thinly, and to stack 200 men in a hex in X formation is taking a gamey advantage of the game engine! [:)]
Without target density modifier, that John would have to put in, this is the best (I think) I can do to solve the problem.
Stacking is still 200 men per hex, but if players will please try to stay within the spirit of this exercise and not fire more than 25-30 men from a hex when in X formation, or 100 men if the unit is in a 2-rank line (Brit/Amer), or 150 men if the unit is in a 3-rank line (Hessians*.)
*Note: The Hessians that fought in the Saratoga campaign adopted the 2-rank style of the North American British Expeditionary Force, while the Hessians that fought in the Philidelphia campaign stayed with the 3-rank line.
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