Some ways to rationalize Indian formations in our game.
They can use only two formations... column and extended order. I recommend you not think in European military terms when thinkng of Indian formations.
I recommend thinking of column for Indians when traveling as a single file formation, and for close combat think of a mass formation where the braves have momentarily clumped together for a quick rush to overwhelm the defenders. Extended order would be what it sounds like, scattered along a front for firing and observation.
Indians will get a 50% melee bonus due to thier weapons, but if committed to melee in extended order that bonus is more than off set by being in extended order. I recommend using column for them to melee in. As stated above it is more like a mass of men all rushing to one point to overwhelm that point than it is an organized column.
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To respond to Bill's points ...
1. see above
2. see above, and they are spread out hiding behind trees, rocks, etc, etc. Even clear ground in this area will have places to for individuals to gain cover from.
3. To some extent you are correct.
Again, termonology (sp?) is improtant. 'Loose Order' is still two ranks only with a greater interval, that being 48" between files instead of 22" (roughly.) The extended order of our game is more for skirimishing Indian Style or perhaps formed ranks with 10' (foot) intervals.
When defending a fort one would not spread out that much, unless forced to do so. Troops would still, if there were enough of them, operate in two ranks althouugh this would be less formal basically the men would be in pairs - one firing, one loading. You have to put as many muskets per wall as possible to beat off an attack, that concept does not change merely because you have a wall present.
So in our game system, as is, line formation is appropriate. IF, the engine had target density, THEN I would have constructed the OOB's so that companies would have sub-units (ala CCC on Campaign in 1776 style) in order to allow players to chose from Closed and Extended (loose) Order. If players wish to do that with the present OOB structure they still can the guidelines are below ...
Closed Order ... approximately 100 men per hex (maybe 144 for British and French European Regulars if the player desires to portary a 3-rank formation.) (1 or more units or counters in Line Formation.)
Extended Order ... approximately 50 men per hex (troops in a 3-rank system did not seem to use this.) (1 unit or counter in Line Formation.)
Open Order ... use the game system's Extended Order Formation but limit troop density to approximately 25 men. (1 unit or counter in Extended Line.)
4. I don't see a need for it at this level, as companies operated in lines or columns or files at this level with out too much interference from physical structures.
Lines can be rationalized as ragged or conforming to a wall or fence or other linear terrain feature, if need be, at this level, and columns can be viewed any where from a single file, a column of 2's, 3's or 4's for movement ... and in some cases melees (over bridges, across fords, and against fortress walls - assumed to be through a breach.)
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