I largely share the opinions presented so far. Personally I try to maintain what I call "regimental integrity", i.e. keeping the companies of a regiment shoulder to shoulder by and large as long as there are no compelling reasons to not do so, not only because I believe that's how it was done in reality, but also because, as has been pointed out before, that increases the performance of my own troops as a result of intact C&C. However, this is not a strict rule as there often occur situations where maintaining integrity becomes impractical, or outright impossible. This is mainly when fighting in towns, villages, forests, swamps; when attacking forts and bridges; or generally when that kind of wild brawl commences that in reality would have meant "take the next 50 men you find and feed them in". I also accept that light troops can be all over the place according to the needs, and of course indians when I have them. Finally, especially when there are only few regiments around, like so often in F&I and 1812, I take the liberty of forming two half-battalions from one regiment and have them act separately (and how I love it when the OOB even provides a deputy commander for that [:)]).
In any case, while I try to maitain regimental integrity myself, and I appreciate it when my opponents do the same, it's not something I'd make a "house rule" of, for, as pointed out above, it's not a strict rule but rather a vague principle to strive for when practicable. I just like the historical look of things.
The only "house rule" I actually use in this club is "no column melees except where there is no choice" (which is again villages, swamps, bridges, fortress gates etc.), and so far I didn't have any problems with opponents having a problem with that. [8)]
Like Phil, I am inimical to too many house rules, and in fact one of the reasons why I like playing 1776/1812/F&I so much is because these games go a long way towards simulating how I think warfare in America between 1750 and 1815 would have looked like <u>without</u> needing many house rules. Now unlike Phil I don't think that this is constituted by a difference between the style or habits of this club on the one hand and the NWC on the other hand. I think it's the games and the style of warfare in the conflicts portrayed that makes the difference. Our games here are simple and these wars were fundamentally simple; the Nappy games are complex as Napoleonic warfare in Europe was complex and hence in the Nappy games there are a lot more imperfections and opportunities for turning them into something quite ahistorical than we have with the EAW games. For instance, all that skirmisher and cavalry charge business that can be abused so easily is simply lacking from these here games and that makes it so much easier.
Hence, to conclude, I think it's unlikely that we'll ever end up with a long list of house rules used in this club because personally I see no need for them, as much as I strive for having my games look "historical" to me. [:)]
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